Video Tutorials
The most complete Substance Painter and Substance Designer tutorial from the VideoSmile team.
This course is designed for beginner to intermediate users of Unreal Engine 4 (6+ months of using the engine). I recommend that you have at least a basic understanding of the Engine. I move fast at times and I expect you to figure things out on your own by pausing the video if needed. Purchasing this course does NOT give you personal consulting from me for basic issues. You can always hire me for that separately.
Denis Kozhar – UE4 by Denis Kozhar 2020 (RUS) / 3.34 GB
In this narrated tutorial , Marvel artist Patrick Brown goes through the entire process of creating this artwork from exploring various poses for spidey to fully colouring the character as well as the background .
The emphasis of this class will be gestural lay-ins of the head. Students will work from models posed at 5, 10, 15 and 20 minute sessions in an effort to gather greater knowledge of the human head from various angels. Instructor demonstrations and critiques are standard. Great for students of all levels.
In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises. Students of this course will learn about the UNET Network Manager and how to
In this tutorial, Marc Brunet teaches how to approach and create the design of a character concept for a FPS game.
This package includes: One 1920X1168 videos (MP4 format) ( total 1hr 30 mins) with full English commentary audio
Fusion 360 is an essential tool for product design. In this course, designer Aram Goganian of Predator Cycling teaches viewers critical techniques for building shape-based models that can be easily modified during the design process in Fusion 360. First, learn how to use a sketch as the initial building block for your geometry.
Autodesk Maya is one of the most popular 3D packages available, and it particularly excels in the area of complex materials. In this course, you can learn to harness the power of Maya to design more interesting shader networks. By combining and manipulating maps, materials, and UVs, you can construct an infinite variety of shader trees.
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