Author Alex
2022-01-11
0
Creature Grooming Techniques in Houdini
Learn how to create convincing creature grooms in Houdini with this 3-hour workshop by Groomer at Digital Domain, Luis Cadavid. A discussion of the concepts and tools that are used in this workshop takes precedence at the beginning before Luis jumps into Maya to explore his creature model. At this stage, the importance is on getting to know the volumes that will be used to create the creature groom and involves observing lots of reference
Author Alex
2021-12-28
0
Creating a Male Groom With XGen
An Introduction to Hair Grooming in Maya & Mari With Crystal Bretz
Author Alex
2021-11-23
0
Creating an Illustration from A to Z
In this workshop, Senior Art Director and Illustrator Pascal Blanché guides you through his entire process of creating an illustration in his signature style. Pascal starts the creative process by gathering reference images and inspiration through sci-fi and fantasy. Using 3ds Max, he begins by posing a base character model followed by a kit bashing session to block-out the overall design. He then refines his character and assets with a detailed
Author Alex
2021-09-29
0
Matching a Stylized Concept in ZBrush
Learn how to translate a 2D stylized concept into a 3D character with this 6-hour workshop by Daniel Zeni. Using ZBrush and Photoshop, Daniel walks through the complete process, from selecting a suitable concept to coloring the character accurately and achieving a polished final image.
Author Alex
2021-08-7
0
The Gnomon Workshop –  Material Texturing for Production in Mari & Maya
This comprehensive material texturing workshop teaches industry-proven techniques tried and tested on feature films by Lead Texture Artist, Peter Aversten. During 8.5 hours of video tutorials, Peter walks through the techniques he uses in production using primarily Mari and Maya, beginning with the fundamentals and demonstrations of more beginner concepts covering the Mari node graph — perfect for those transitioning from a layer-based workflow.
Author Alex
2021-08-7
0
The Gnomon Workshop – Optimization For Games – Settings, Materials, Textures & Commands
As important as it is to make great art for a game, it’s also crucial that your game runs efficiently for an optimal experience. In this 3.5-hour workshop, Environment Artist Rodrigo Brea shares industry techniques for troubleshooting and checking the performance and frame rate of your game project and covers many of the basics as well as the key tools that will help you monitor and find issues as you expand and add assets to a project.
Author Alex
2021-08-7
0
The Gnomon Workshop – Gaea Essentials – Create Realistic Procedural Environments
Procedurally generated terrains that can be art-directed — or even combined with real-world satellite data — are an important cornerstone of CG production. Gaea is an exciting new tool for developing photorealistic environments and has been quickly adopted by the industry. In this 4.5-hour workshop, Dax Pandhi, creator of Gaea and Co-Founder of QuadSpinner, provides a thorough look at all the essentials you need to know to create realistic,
Author Alex
2021-08-7
0
The Gnomon Workshop – Creating Digital Doubles With Single-Camera Photogrammetry
Photogrammetry has become an integral part of the 3D industry, particularly when it comes to creating digital characters for film, TV, and games. In this 5.5-hour workshop, Adam Spring, an experienced senior 3D artist and facial modeler, provides an in-depth introduction to photogrammetry, with a focus on using single-camera head scanning. The topics included in this workshop cover the principles of photography, capture kits, and shooting
Author Alex
2021-08-7
0
The Gnomon Workshop – Creating An Original 3D Creature Concept – Viper Dragon
Creating original creature designs using characteristics from real-world animals adds a dash of realism and familiarity to your concepts. This workshop by Kurtis Dawe, Character Artist and Modeler at Scanline VFX in Vancouver, shows a complete workflow for creating a unique Viper Dragon concept in 3D, from reference gathering through to the final Photoshop composite.
Author Alex
2021-08-4
0
The Gnomon Workshop – Procedural Shading Techniques for Houdini & Arnold
Learn to create photorealistic procedural shaders with Arnold and take advantage of the procedural nature of Houdini with this workshop by Wojtek Piwowarczyk, Environment Generalist TD for film, animation, and game cinematics.
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