
FlippedNormals – Complete Introduction to Environment Art – Tutorial Course This step-by-step tutorial is tailored to teach you the complete process of creating an environment from scratch, regardless of your prior experience. You will gain a comprehensive understanding of the techniques used in the industry, including modeling, sculpting, creating both procedural and unique textures, level art, lighting and composition, foliage creation, and

CGCircuit – VFX102 – Redshift for Live Action and CG This course outlines the new fast GPU based renderer Redshift for Maya. Not only can you learn about Redshift but also an introduction to Substance Painter and complex nuke composite networks as well. Chapter Videos: 1. Camera Tracking in Nuke 2. Scene Orientation 3. Export Into Maya 4. Orientation Tweaks 5. Scene Geometry Setup 6. Matte Shadow Catcher 7. Domelight Backlight 8. Redshift Lens

Gumroad – Character Simulation – Video Training Series by fRigging Awesome Studios A complete guide to the workflows and skills required to create and work in a fully-featured character simulation pipeline, either personally or at major animation and FX studios. Presented by Disney, Dreamworks and Blue Sky char sim artist Josh Sobel. Animation project files courtesy of Nick Kondo. • Watch a full overview of industry-proven production pipelines.

Wingfox – Learn ZBrush Stylized Character Sculpting (2023) with Qi Sheng Luo English subs | Duration 35h | Project Files Included | MP4 1920x1080 This tutorial demonstrates the workflow Of stylized character sculpting. The reference Of this tutorial is from the game Mahjong Soul, developed by Catfood Studio. This tutorial has two parts. In the first part, the lecturer will walk you through ZBrush, including its functions and basic, with a case

Texture characters, costumes and Props in a way that they aesthetically look good. What you'll learn Retopology your high poly model with animation reddy edge flow. Texture characters in a way that they are aesthetically looking good. Texturing costumes and Props with matching the overall look. Xgen Hair Creation Uving and Baking Maps Requirements Basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop

Peregrine Labs Yeti 4.2.2 Maya 2022-2023 Win x64 Dependencies: MtoA 5.2.2.0, Arnold 7.1.4.0, V-Ray 6.00, Renderman 24.4, Redshift 3.5.06, Clarisse 5.0 SP8 Changes & Bug Fixes switched Random number generator in Scatter node to one with much better properties to avoid patterns appearing at larger densities and scales. updated Clumping to avoid artifacts introduced in volume preservation. added per Clump randomness. added Attach Input Curves

V-Ray Advanced v6.00.03 for Maya 2019-2023 Win x64 Chaos Group, a leading provider of state of the art rendering solutions for the media, entertainment, and design industries, has released an update to VRay 5.10.22 for Maya 2017-2020, a major update to its Academy Award-winning CPU and GPU production renderer. Used on recent television and film projects including "The Fate of the Furious," "Beauty and the Beast," and "Stranger Things," this

FXPHD – VRY206 – Look Development with Maya, V-Ray and Nuke – Part 3 This course is the final part in the Look Development with Maya, V-Ray and Nuke trilogy (VRY204 - Part One, VRY205 - Part Two) and covers the final compositing. First, the multi-pass composite is set up with the passes that were rendered with V-Ray. The car is graded to match the color of the background footage and then we'll look at the shadow extraction process to add the car

FXPHD – VRY205 – Look Development with Maya, V-Ray and Nuke – Part 2 This course, taught by Amid Rajabi, is the second of a three part course covering integrating the car from VRY203 into a live action plate. The focus in this part is on rigging, animating, lighting, and rendering. The course starts out covering rigging the car and animating it in Maya followed by showing how you can use the Quad Draw feature in Maya to remodel the generated

FXPHD – VRY204 – Look Development with Maya, V-Ray and Nuke – Part 1 MP4 | ENG | 1 hours 25 minutes | Project Files This course, taught by Amid Rajabi, is the first of a three part course covering integrating the car from VRY203 into a live action plate. He starts by covering ACES, setting up color management in Nuke with OCIO, and setting the right color space for the footage that was filmed by an ARRI camera. Next, the course shows camera
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