Author Alex
2022-08-20
0
The Gnomon Workshop – Designing & Creating a Creature Bust – From 2d Concept to Final 3d Asset
The Gnomon Workshop – Designing & Creating a Creature Bust – From 2d Concept to Final 3d Asset with Pascal Raimbault This creature design workshop by Wētā FX Lead 3D Modeler, Pascal Raimbault, covers his complete pipeline for concepting unique characters for production. Starting from the 2D design in Krita, Pascal moves on to progressively build a 3D model that is truthful to the original concept, using Maya and ZBrush. This comprehensive
Author Alex
2022-08-16
0
3DtoAll – MaxToMaya v3.0a for Maya 2015-2023 Win
3DtoAll – MaxToMaya v3.0a for Maya 2015-2023 Win. The 3DS MAX scene can be converted into a Maya scene in two steps, which is convenient for switching between MAX and Maya, including the material, binding and other parameters of the scene will not change MaxToMaya is a plugin to transfer 3DsMax current scene to Maya with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and
Author Alex
2022-08-10
0
Udemy – Character Creation For Game | Complete Pipeline
Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag. What you'll learn Making Shirt, Jacket & Pant in Marvelous Designer Learning Different Type of Folds Retopology UV Unwrapping Texturing Skin and Clothing Creating Hair Cards Rendering for presentation shots Requirements Basic knowledge of Zbrush No Marvelous Designer knowledge required Description Do you want to make
Author Alex
Udemy – Female Character Portrait Creation – Complete Film Pipeline
Realistic Character Sculpting & Modeling using Zbrush, Mari, Marvelous Designer, Maya & Photoshop What you’ll learn Sculpt a female character from head to toe Sculpt believable clothing Full body UDIM workflow Marvelous to Maya Retopology and UV creation Industry techniques for hand-painting detailed textures Variety of retopology methods for movie characters Realistic skin shader, metal & cloth materials Creating convincing CGI eyes
Author Alex
The Gnomon Workshop – Creature Rigging for Production
Title: The Gnomon Workshop – Creature Rigging for Production with Perry Leijten Character rigging is a process that starts the moment the design of a character is established. To get the most out of a character it involves a lot of communication between the modeler, the rigger and, whenever possible, the animator. This tutorial begins by working with the basic blockout ZBrush file from Ben Erdt's tutorial "Creature Modeling for Production" to
Author Alex
Udemy – Weapon Modeling & Texturing For Game For Absolute Beginners
Learn Modeling, Sculpting, Retopology, UV Unwrapping & Texturing for beginners in Maya, Zbrush & Substance Painter What you'll learn Modeling Weapons in Maya Sculpting Weapon Details in Zbrush Retopology High Poly Meshes in Maya UV Unwrapping in Maya Baking Normal, Occlusion, Curvature and some other maps in Substance Painter Texturing in Substance Painter Requirements No prior knowledge is required. Description Welcome and Instructor
Author Alex
Udemy – Complete Character Creation In Maya For Beginners
Be able to Model, Texture, Rig, Animate, Simulate Cloth and Hair and Render characters using Maya and Substance Painter. What you'll learn Cartoon Character Modeling in Maya Texturing in Substance Painter Basic Character Rigging Walk Cycle Animation Creating Cloth and Hair Using ncloth Rendering Animation Requirements There is no requirements. This course is for complete beginners. Description Students Reviews : Zoltan Palinkas gave 5 Star and
Author Alex
Udemy – Game Character Retopology In Topogun & Maya For Beginners
Step By Step Guide to Retopology your Zbrush character sculpt In Topogun and Maya What you'll learn You will be able to model low poly in game model using Topogun and Maya Clean up N sided face, Non manifold geometry and Non planer face Dacimating the model in Zbrush Guidelines to make your low poly model error free Topogun power full tools to create low poly Requirements Maya basic Zbrush basic Character sculpting Description ABOUT Welcome to
Author Alex
2022-08-4
0
Arnold for Maya v5.2.0 (Maya 2020 / 2022 / 2023) Win x64
Arnold for Maya v5.2.0 (Maya 2020 / 2022 / 2023) Win x64 Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. Features - Seamless integration with Maya shapes, cameras, lights and shaders. - Image Based Lighting support, including a state of the art physical sky. - Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work. - Support for volume
Author Alex
2022-08-3
0
ArtStation – GENtools Collection v1.3.3.1 for Maya
ArtStation – GENtools Collection v1.3.3.1 – Maya script tools. The GENtools Collection is a collection of tools and scripts for Maya which aims to improve your workflow speed and efficency. All of the individual GENtools tools are included in this collection in addition to many other miscellaneous tools and bonus tools. Once purchased, all future tools additions and updates will be free of charge. The collection price is subject to change when
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