The Gnomon Workshop - Creating Beatboards for Pre-Production. Duration: 226 Minutes | Format: HD 1920x1080 Storyboard artists will often have to pitch a project before pre-production can even begin. Storybeats is a concept used by artists working at this critical point in a project to interpret a script and develop a pitch that, if greenlit, will later form the fundamentals of the production sheet. Think of it as the concept art before the
The Gnomon Workshop - Animating Creature Walk Cycles in Maya. Duration: 190 Minutes | Format: HD 1920x1080 There are basic principles involved in creating a solid walk cycle for production that every animator should learn. This 3-hour workshop by Stephen Cunnane, an animator for the film industry, reveals the subtle yet complex process when it comes to animating a convincing walk cycle for four-legged animals or fantasy creatures. From covering
The Gnomon Workshop - 2D Fantasy Illustration. Duration: 147 Minutes | Format: HD 1920x1080. In this workshop, Jana Schirmer shares her complete process of painting a Fantasy Illustration from start to finish in Adobe Photoshop using a workflow that she uses for almost all of her professional and personal work. Starting with ideation and reference gathering, she covers the initial sketch phase and preparation, colors and light, mixer brushes,
The Gnomon Workshop - Introduction to Grooming With Ornatrix in Maya. This introductory workshop reveals everything you need to know to create hair for both animated characters and still renders using Ornatrix in Maya. Santhosh Koneru, a 3D Generalist, details all the basics as well as the essential tools required to generate realistic hair for your 3D characters. The focus of this video tutorial is on creating facial hair for a character that
The Gnomon Workshop - Cleaning Up Scanned Assets for Production. Discover how to take pre-existing scanned assets and quickly and professionally clean them up using a combination of Wrap 3, ZBrush, and Maya. This workshop by Modeler and Generalist, Scott Denton, details the clean-up of a scan created by NYCap3D using the state-of-the-art photogrammetry solution, RealityCapture, along with assets produced by 3D Scan Store. A brief preview of
The Gnomon Workshop - Cinematic Production Techniques Using the Unreal Engine Sequencer. If you’re looking to create production-ready cinematics utilizing the power of the Unreal Engine, this workshop is for you. Bill Buckley guides viewers through the entire process of creating a cinematic using the mighty Sequencer tool in Unreal Engine, beginning with a review of the needs of the project before jumping into establishing the shots required.
The Gnomon Workshop - Controlled Building Demolition FX in Houdini. Duration: 349 Minutes | Format: HD 1920x1080 Discover how to create an art-directable destruction scene in Houdini with this 5-hour workshop by Timucin Ozger, Head of FX at the award-winning Mr. X. This entire workshop is taught inside Houdini; only a basic understanding of the Houdini user interface is all that is needed to be able to follow along with this tutorial, from an
The Gnomon Workshop - Gesture Drawing Fundamentals. Building figures with gesture and rhythm allows us to more effectively tell stories in visual mediums — a critical tool for artists working in the entertainment industry. This 4.5-hour workshop by April Connors covers the key fundamentals for sketching dynamic figures using techniques that work for life drawing and figure invention, whether you’re working digitally or with traditional media.
The Gnomon Workshop - Complete Photogrammetry Workflow. Duration: 216 Minutes | Format: HD 1920x1080 If you’re looking for a complete step-by-step walkthrough of a professional photogrammetry process, look no further than this 3.5-hour workshop by Lead Digital Projects Engineer, Charleston Silverman. This in-depth workshop provides you with the techniques and knowledge you need to scan objects from the real world into the virtual. Charleston
The Gnomon Workshop - Creating an FX Production Shot in Houdini. Follow along as FX Supervisor, Simon Littlejohn, creates a series of effects using Houdini and Nuke, from bone-crushing tendrils to a slimy tentacle attack. Simon approaches the workshop as the creation of a complete shot, from start to finish, revealing his processes and techniques along the way. With over a decade of industry experience, Simon walks through his tried-and-trusted
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