Video Tutorials
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Introduction to Lighting in Unreal Engine 4 In this series of tutorials we'll discuss what you need to know to begin the lighting phase of your game projects. To begin, we'll learn how to place and manipulate lights. Then we'll discuss the most important properties used to light amazing levels in Unreal Engine 4. Then we'll learn about Light Mobility, which is important to understand in order to create beautiful levels that aren't taxing on the
Following the recent success of the 3D short film "It's Paper", this premium quality Cinema4d* tutorial series in HD is now available for download on Vimeo.
MP4 1280x720 | Total time: 6h 30m | ENG | Project Files Included | 2.6 GB
Aleso3D – Vray Interior Lighting | 1.55 GB
MP4 1280x720 | 3h 18m | ENG | Project Files | 1.69 GB
In this series of tutorials we will cover how to create a fully detailed armored ninja. Throughout these lessons we will cover how to create hard surface pieces using a more hands on approach involving brushes, DynaMesh, and Spotlight techniques.
Introduction to Camera Animation in 3ds Max This course will provide you with a foundation for camera animation in Max. We’ll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We’ll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the
Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for Film, Games, and Architectural Visualizations. Contains over 6 hours of project-based training. Great for intermediate artists. Popular highlights include: Hard Surface Modeling Techniques; Modeling with Texture; Modeling to a Camera; Strategically Adding Detail; Simulating Aging and Decay; UV Layout
This is an example of a realtime hair asset. I’ve released the marmoset file, textures, material and lighting scene for people to dissect. I’ve also included an FBX file that contains the original hair grouping so anyone interested can see the separate layers I build up based on opacity. This is generally how I create most medium length to long, hair card based grooms.
Creating Run Cycles in 3ds Max In this set of 3ds Max tutorials we will learn how to use 3ds Max’s amazing animation tools to create a convincing run cycle. We’ll start by taking a look at our rig and figuring out an axis order that would be best for our needs. We’ll then jump right in an start blocking in our run; adding extremes and breakdowns. Once this step is finished, we’ll begin polishing the animation, which includes refining arcs,
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