Author Alex
2021-09-19
0
Game Asset Production Pipeline for Unity (ENG-RUS)
In this series of Unity tutorials, we'll create an asset step-by-step and explore the entire 3D game asset production pipeline for Unity. We'll start out by learning about some general set up tips for creating game assets in a content creation package like 3ds Max. After that, we'll jump into creating our high poly asset using 3ds Max and ZBrush.
Author Alex
2021-09-18
0
Importing and Rendering a Stylized Environment in Unreal Engine (ENG/RUS)
In this tutorial, we will learn how to import and render a stylized environment in Unreal Engine 4. We will start by creating collision for our mesh. Software required: 3ds Max 2015, Photoshop CC 2014, Unreal Engine 4.8.2.
Author Alex
2021-09-18
0
Sculpting a Stylized Game Environment in ZBrush and 3ds Max (ENG/RUS)
Throughout these lessons we'll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block-out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth, and metal. By the end of this tutorial, you will have a solid understanding of workflows that can be used to create a stylized game environment.
Author Alex
2021-07-31
12
Pluralsight – Maya Rigging Fundamentals
MP4 1280x720 | 8h 49m | ENG | Project Files | 2.43 GB
Author Alex
2021-06-22
0
Pluralsight – Creating an Aged Portrait in ZBrush
In this ZBrush tutorial, we will go over a workflow and some techniques for sculpting a realistic, aged character bust. Software required: ZBrush 4R2, 3ds Max 2010, Photoshop CS6.
Author Alex
2021-05-25
0
Pluralsight – Typography Getting Started
In this course, Typography: Getting Started, you’ll gain a firm grasp on all things typography. First, you’ll explore the history of type, and dive into the structure of letter forms. Next, you’ll discover how these letter forms work together to create eye-pleasing and understandable pieces of information. Finally, you’ll bring it all together and learn how this content not only integrates into larger design systems, like websites and mobile
Author Alex
2021-05-5
3
Pluralsight – Creating Professional Studio Game Assets for Production in 3ds Max and Unity
Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. We'll explore the technical theory of how to achieve consistent resolution for high end games by implementing Texel Density. We'll explore cutting edge tips and tricks for speeding up workflows and customizing our User Interface through basic scripting.
Author Alex
2021-05-5
3
Pluralsight – Rendering Impressive Architectural Interiors in 3ds Max and V-Ray
Throughout this 3ds Max and V-Ray tutorial we'll go through the complete modeling and rendering workflow for three architectural interior scenes.
Author Alex
2021-01-24
0
Pluralsight – Exploring Houdini's SOP Solver (ENG-RUS)
Houdini's SOP Solver is the industry standard procedural modeling tool. In this course, Exploring Houdini's SOP Solver, you'll learn how to create points, primitives, and vertices using vex. First, you'll explore some basic vector maths to allow you to have the knowledge and skills needed to create a wire growth solver. Next, you'll dive into using the Solver SOP and have the chance to learn several techniques via practical examples.
Author Alex
2021-01-12
0
Pluralsight – Introduction to C# Plug-in Development for Maya 2019
Since Extension 2 of Autodesk Maya 2013, the Maya .NET API, was introduced, developers gained the ability to create C# plug-ins for Maya using Microsoft's .NET technology. Like the Maya Python API, the .NET API is generated from the Maya C++ API, but with the added advantage of having corresponding classes containing the same names and set of functions
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