Author Alex
2021-09-22
0
CGMaster Academy – Character Facial Sculpting (ENG-RUS)
During this course, students will learn what makes the face look as it does—the underlying structures of the skull, muscles, fat tissue, and other structures such as glands which create and affect the forms of the face. Without a basemesh, but starting from scratch to get a better understanding of all the layers laid on top of each other. Once that knowledge is established, we will go deeper into what makes the portrait alive and tell a story.
Author Alex
2021-09-22
0
Rohan Dalvi - Making dessert in Houdini Part 1-2 (ENG-RUS)
This is an updated version of the Tea and Cookies course. We'll take a look at modeling, shading, lighting, and rendering as we did then. The main difference of the course is that instead of rendering Mantra, we will use Redshift, Octane and Arnold renders.
Author Alex
2021-09-21
0
The VFX School – Houdini Renascence Program Part 1 (ENG/RUS)
Are you ready to demolish a house, break a floor, or maybe make cars fly through the air? This is just a fraction of what you can learn from the Revival Program. Learn how to create VFX in Houdini using particles, volumes, solids, liquids, and more.
Author Alex
2021-09-21
0
Denis Kozhar – Rendering Exterior in 3d Max & Corona Render (RUS)
The course is divided into 3 parts: - Simulation - Light setting - Setting up materials We will analyze each of these components step by step, so that everyone who works can get a decent result. + Let's pay attention to working with scatter and landscape.
Author Alex
2021-09-19
0
Game Asset Production Pipeline for Unity (ENG-RUS)
In this series of Unity tutorials, we'll create an asset step-by-step and explore the entire 3D game asset production pipeline for Unity. We'll start out by learning about some general set up tips for creating game assets in a content creation package like 3ds Max. After that, we'll jump into creating our high poly asset using 3ds Max and ZBrush.
Author Alex
2021-09-18
0
Texturing a Stylized Game Environment in Photoshop (ENG/RUS)
In this tutorial, we'll learn how to create low-polygon meshes for stylized game props. Software required: ZBrush 4R7, 3ds Max 2015, Photoshop CC 2014, Marmoset Toolbag 2.07, xNormal v3.18.10.
Author Alex
2021-09-18
0
Importing and Rendering a Stylized Environment in Unreal Engine (ENG/RUS)
In this tutorial, we will learn how to import and render a stylized environment in Unreal Engine 4. We will start by creating collision for our mesh. Software required: 3ds Max 2015, Photoshop CC 2014, Unreal Engine 4.8.2.
Author Alex
2021-09-18
0
Sculpting a Stylized Game Environment in ZBrush and 3ds Max (ENG/RUS)
Throughout these lessons we'll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block-out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth, and metal. By the end of this tutorial, you will have a solid understanding of workflows that can be used to create a stylized game environment.
Author Alex
2021-09-18
0
Uartsy – Animal Anatomy (ENG/RUS)
In this course, you will learn how to analyze the forms that make up animals, learn about their construction. You can apply all this knowledge in your work and draw any creature from any angle without an example.
Author Alex
2021-09-16
0
Cloth Workflows in ZBrush (RUS)
In this tutorial we'll start simple and work our way up to more complex methods of creating different kinds of cloth-like surface detail. We'll begin by talking about manually sculpting in rough detail for a carpet or towel-like effect. Then we'll talk about using existing images to paint detail onto our cloth meshes. Noise will be a big help to us as we discuss how to get even noisy detail across the entire surface. At this point, we'll begin
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