Author Alex
Vasily Kostomarov – Unreal Engine 5: Quick Start (RUS)
Vasily Kostomarov – Unreal Engine 5: Quick Start (RUS). Unreal Engine 5 is a product of Epic Games, which has already gone beyond the game engine and has become a full-fledged product for post-production. Filmmakers use this technology to create virtual scenes. For example, in the Mandalorean series, the Unreal Engine was used to create high-level, photorealistic visuals that immerse the actors in the fantasy events of the film. This experience
Author Alex
2022-09-13
0
Lynda – Maya: Facial Rigging (ENG-RUS)
UPDATED: Added RUSSIAN TRANSLATE. Rigging is a crucial step in character development and animation. A rig is the interface that dictates how your character moves and acts. And nowhere is this more important than the face: the window to your character's inner life. This course teaches you how to rig facial features for natural movement and expression using one of the leading 3D toolsets: Autodesk Maya.
Author Alex
2022-09-13
0
Gumroad – Advanced Visual Effects in Unreal: Materia (ENG-RUS)
UPDATED: ADDED RUSSIAN TRANSLATE. This training course takes you through the entire pipeline of creating the Materia Orb effect. Learn to author the FX Mesh source content in Houdini and the textures in Substance Designer. Then you’ll import the content into UE4 where you’ll make all of the shaders and dive into Niagara, where you’ll learn how to make AAA quality particle effects.
Author Alex
2022-09-13
2
CGCircuit – Discovering Houdini VOP Part 1 (RUS)
CGCircuit – Discovering Houdini VOP Part 1 (RUS). During the lesson, we will study about 74 VOP operators, and not only learn but also use them for their intended purpose. ----------------------- В ходе урока мы изучим около 74 операторов VOP, и не только узнаем, но и будем использовать их по прямому назначению. Constant, Add, Add Constant, Subtract, Subtract Constant, Multiply, Multiply Constant, Divide, Divide Constant, Float to Vector, Vector
Author Alex
2022-09-11
0
The Gnomon Workshop – Introduction to Creating Game-Ready Foliage (ENG/RUS)
UPDATED - ADDED RUSSIAN TRANSLATE. Creating game-ready foliage by hand is simplified in this 3-hour workshop by Peyton Varney, Environment Texture Artist on The Last of Us Part II. This beginner-level tutorial walks through the complete process for asset creation, from sourcing references to the final implementation into the Unreal engine.
Author Alex
2022-09-11
3
CGMaster Academy – Character Texturing for Games in Substance (ENG/RUS)
UPDATED - ADDED RUSSIAN TRANSLATE. This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character’s face and body (all required mesh provided). By the end of this class, students will have their textured assets presented
Author Alex
2022-09-11
2
The Gnomon Workshop – Creating Assets for Games using Photogrammetry (ENG-RUS)
UPDATED - ADDED RUSSIAN TRANSLATE. In this workshop, Guilherme Rambelli demonstrates, step-by-step, the latest techniques for creating high quality assets for games using photogrammetry. Guilherme begins by explaining the concepts behind photogrammetry and, through live action video, shows how to capture a full 360 asset by shooting photos from all necessary angles.
Author Alex
2022-08-18
7
Gumroad – Tutorial | Melting Snow (ENG/RUS)
Gumroad – Tutorial | Melting Snow (ENG/RUS) Description: Learn how I built my snow material with exposed parameters for melt amount, enabling snow to melt naturally into water. This material is a part of my Signature Series collaboration with Allegorithmic: https://www.artstation.com/artwork/qm12z Use this tutorial as a detailed step by step guide for how to recreate my Melting Snow from scratch. This tutorial follows a walkthrough format, where
Author Alex
2022-07-22
4
Hipflask – Fraser Shiers Houdini Geometry Essentials (RUS) Part 1-6
Hipflask – Fraser Shiers Houdini Geometry Essentials (RUS) Houdini's unique approach to geometry is at the heart of everything you will end up doing - VFX, conventional and procedural modeling, UV mapping, scene layouts - it all starts here. In this course, we'll begin to break down the basics that will be the foundation for everything that lies ahead. You'll master the following topics in depth: The geometric components of Houdini - points,
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