Author Alex
2021-09-13
1
FXPHD – HOU301 – Advanced VEX & Python for Houdini TDs (ENG/RUS)
This course, taught by Jeronimo Maggi, builds on the fundamentals taught in Introduction to Houdini VEX & Python (HOU217), focusing on creating a tool using mostly Python and some VEX. We start from scratch and slowly add one feature on top of the other as the needs come along, ending up learning how to debug and test our code. Throughout the course we take a look at tracking our versions with Git, using header files in VEX, creating and
Author Alex
2021-09-3
0
FXPHD – SIL102 – Introduction to Silhouette and Paint, Part 1
In our new course, taught by Katie Morris, you will learn the fundamentals of Silhouette Paint. The course begins with an introduction of the paint interface and an overview of the Paint Tools and Auto Paint. The subsequent five classes focus on two shots, one a facial dot marker removal shot and the other a wire removal and plate reconstruction shot.
Author Alex
2021-03-3
0
FXPHD – MYA312 – Advanced Lighting Practices for Maya & Arnold
This course is all about exploring production-level shot lighting techniques to create beautiful, realistic and faithful lighting. There are some some fundamentals techniques that can help and instructor Philip Maddock demonstrates how to apply these techniques creatively, elevating your lighting and the quality of your rendered images.
Author Alex
2020-10-29
1
FXPHD – MOG212 – Production Tested Mograph: How to Work Fast and Flexible
Working at Imaginary Forces, prof Ryan Summers has completed an array of motion graphics jobs over the last 12 months. From main-on-end sequences for films like Pacific Rim to the opening titles of shows like Person of Interest, he found two constants: tight timelines that require you to work fast and clients that need you to stay flexible to the end.
Author Alex
2020-10-27
3
FXPHD – MTH101 – Mathematics For Visual Effects & Design
This course aims to provide a basis for Maths for the Artist that says “If I’d known Maths would have been central to effects and animation I would have paid attention in school!” Mike Seymour works through the major areas of maths that are useful to understand for visual effects and animation. This really is a maths course, teaching you both actual maths and the principles of areas of maths in more advanced areas. The aim is to equip you with
Author Alex
2020-09-6
0
FXPHD – ENV120 – Photoshop Foundations
This introductory course, taught by Ludovic Iochem, covers Adobe Photoshop and the most important tools and techniques used for Digital Matte Painting in a production environment. An overview of the software and interface is followed by moving on to covering the main tools used such as Brushes, Clone tools, and the Free Transform command. Next comes the most important techniques, such as grading, extraction, and integration of new elements.
Author Alex
2020-09-4
0
FXPHD – SIL101 – Introduction to Silhouette and Roto
In this course, you will learn everything from spline types to manual roto to fully automated workflows, showcasing Silhouette, the industry-standard software for rotoscoping, and its comprehensive roto module. In addition, the Mocha Pro plug-in will be incorporated to demonstrate its beneficial tools available to artists.
Author Alex
2020-08-28
0
FXPHD – FLM104 – Introduction to Flame – Part 2
Picking up from the first part of this two-part series, this course delves even deeper into the visual effects capabilities of Flame. From working on original footage to creating something entirely from scratch, many aspects of the software will be covered to provide you with a solid foundation of knowledge and tips. This course also takes an in-depth look at Flame's newest addition to its toolset: the grading environment called the Effects Tab
Author Alex
2020-08-13
0
FXPHD – VFX307 – Advanced Environments – Juggernaut Bend Project
This class give us the opportunity to go through the workflow in RealityCapture with our Drone footage from the preparation of the images sequence in Nuke to the render in Maya Arnold and Clarisse. In Reality-capture we will generate the 3D mesh, align and orient properly the mesh, understand the bounding box concept, create some UVs and UDIM’s and export an OBJ and TIF textures. Finally, we will jump in Maya and reconnect everything to get our
Author Alex
2020-08-13
0
FXPHD – FLM103 – Introduction to Flame – Part 1
Flame has the reputation of a mystery box. While widely used in the realm of commercials and advertising for everything from editing, vfx, grading to finishing, it has the perception to have a steep learning curve.
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