Video Tutorials
Learn how to create your very own first person shooter game using Unity, an industry-standard program used by many large gaming studios and indie developers across the world.
Complete source creation process | Personal methods of working with the program | Free material sources | Measures for safe rendering | Answering questions during the lesson
A new lesson from the author of such courses as Fatalism Art, ARTMASSFERA, Fatalism START and many others. Max Twain will show you how to create a demonic furry creature from a simple photo of a cat.
Learn the tricks and techniques to push your VFX Compositing to the next level. Use elements and integrate them.
We make art all together, live. A cool source is provided in advance, you can repeat or do it your own way. During the broadcast, interactive with the participants, a positive, creative atmosphere, after the broadcast, a video of it is issued; in the future, the video is not sold.
The software used for the 3d modeling in this course is blender 2.8( or any later version 2.81, 2.82 or 2.83). This course is been regularly been updated based on recommendations and ideas from students on what to create.
In this demonstration Ryan Hawkins explains how he uses photographs to create concept art for production, through five unique examples. Ryan discusses the speed advantages of using photographs versus painting while sharing his techniques for properly blending images so that they integrate with each other seamlessly. A wide variety of Photoshop tools are utilized in his workflow with an emphasis on lighting and efficiency. Ryan’s workflow comes
Learn how to showcase an architectural design in real time, using the Unreal Engine 4. Unreal is known for photorealistic Realtime due to its robust lighting and physically based materials, and its tools work equally well for highly detailed and interactive architectural renderings. This course will guide you through optimizing, exporting, importing model elements and setting up components for basic interactivity. From there, we will create and
In this course you will learn to draw the muscles of body to improve your figure drawing of male and female characters. You will learn how to break down the body into simplified forms and concepts. This will allow you to draw the human body from your imagination. Reference is always nice but there are times you need to be able to draw without it and this course is designed to help you do just that.
In this tutorial we cover how to use Substance Designer for Look Development. Starting in Maya with a render layer template, we render out a series of passes and then use them to create a look dev in Designer using a pre-built multi-material network.
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