Video Tutorials
Welcome to the Twinmotion course for interior designers. This course will teach you how to create perfect photorealistic visualizations in real time in the best rendering program.
In this course I will show you my whole process to create a current gen PBR character for games. This course cover every single step from sculpting to the final render inside of Blender realtime engine EEVEE.
Saddle up for round II in the "Intro to Digital Sculpting" series.
Kevin is an artist, game developer, and educator based in Berlin, Germany. He is currently the Studio Art Director at Snowprint Studios. He has over 10 years of experience in the games industry on 8 AAA titles in various genres. His credits include several Blizzard games, such as Diablo III, Diablo III: Reaper of Souls, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Litch King , Starcraft II: Legacy of the Void, Total
This course will act as the foundation for procedural modeling in Blender. We will tackle the main geometry generation problems step by step. No previous knowledge on Blender nor Python is required to follow along.
This course will teach you Python from the ground up. No previous knowledge on Blender nor Python is required to follow along.
This course will teach you exactly how to use it. The lectures course starts off with the basics. It teaches you how to implement the basics to create great effect that are real to the human mind. From there, you are taught simple, clear concepts. That way it’s easy to follow and Unreal Engine 4 becomes much easier to use.
In this class, we will deconstruct the materials, from their tensile strength and geometric construction to their surface properties or how they absorb and reflect light. We will work with the armature from the analytical figure drawing class and work on draw through as learned in dynamic sketching class, organizing the clothing into simple easy to use forms using the draw through approach. Other concepts we will cover include the laws of folds,
Using Unity 2020.1, we’ll show you how to include two essential game mechanics, dialogue and quests, in your games. This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.
Learn 3d VFX Compositing workflows inside of Nuke from a PRO. Projections, 3d camera tracking, cleanplating, and more!
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2020-09-30

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