CGMaster Academy – Anatomy of Clothing
CGMaster Academy – Anatomy of Clothing
Create realistic costumes and materials
In this class, we will deconstruct the materials, from their tensile strength and geometric construction to their surface properties or how they absorb and reflect light. We will work with the armature from the analytical figure drawing class and work on draw through as learned in dynamic sketching class, organizing the clothing into simple easy to use forms using the draw through approach. Other concepts we will cover include the laws of folds, the 7 different types of folds and how they happen, how movement affects the geometry of the drapery, tension points, abstractions and rhythms, rendering and much more. Be prepared to do a lot of construction and rendering.
Download links:
Anatomy of Clothing 2019.part1.rar
Anatomy of Clothing 2019.part2.rar
Anatomy of Clothing 2019.part3.rar
Anatomy of Clothing 2019.part2.rar
Anatomy of Clothing 2019.part3.rar
Anatomy_of_Clothing_2019.part1.rar - 999.0 MB
Anatomy_of_Clothing_2019.part2.rar - 999.0 MB
Anatomy_of_Clothing_2019.part3.rar - 343.9 MB
Anatomy_of_Clothing_2019.part2.rar - 999.0 MB
Anatomy_of_Clothing_2019.part3.rar - 343.9 MB
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