Author Alex
2021-09-20
0
Build Your Own Business with Original Characters and Compelling Webcomics
This class will cover both the artistic side and business side of making webcomics. You'll get to learn important webcomic skills such as character design, color theory, and storyboarding-- all of which you can apply to suit your own art style. Not only that, you will also get an in-depth look on how you can maximize the readership of your webcomic, as well as the different ways you can monetize your work.
Author Alex
2021-09-19
0
Anatomy of the Masters
In this lesson, Rey Bustos looks at the work of master artists throughout history and analyzes their anatomical decision making. He illustrates how an understanding of anatomy gives the artist creative liberty to accentuate, edit, or hide parts of the human figure. Knowing the underlying structure of the human body makes drawing from figure models more pleasurable.
Author Alex
2021-09-19
0
Large Game Environment Creation - In-Depth Tutorial Course [UE5]
Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!
Author Alex
2021-09-19
0
CGMA - Procedural Modeling for Production in Houdini
This course will be an in-depth look into procedural modeling in Houdini; throughout the course, students will gain a strong understanding of how proceduralism can be used to create powerful modeling workflows. We will explore a variety of concepts used to create procedural assets, with each lesson having a finished product demonstrating the principles of that week. We will learn how to organize your workflows and create artist-friendly
Author Alex
2021-09-19
0
Game Asset Production Pipeline for Unity (ENG-RUS)
In this series of Unity tutorials, we'll create an asset step-by-step and explore the entire 3D game asset production pipeline for Unity. We'll start out by learning about some general set up tips for creating game assets in a content creation package like 3ds Max. After that, we'll jump into creating our high poly asset using 3ds Max and ZBrush.
Author Alex
2021-09-19
0
Vintage Camera Creation in Blender 3D and Substance Painter
Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Vintage Camera from Start to Finish. We will start with modelling the Camera in Blender and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Boolean, Bevel etc. We will learn how to solve various
Author Alex
2021-09-19
0
Vehicle Concept Design in NomadSculpt
Gumroad - Vehicle Concept Design in NomadSculpt by Fred Dupere
Author Alex
2021-09-19
0
Rad How To School - Webtoon Shortcuts Workshop
This 2 hour workshop will focus on the most efficient methods of churning out a webtoon episode, especially if you are on a TIGHT deadline.
Author Alex
2021-09-18
1
The VFX School – Bridge Collapse
In this Houdini destruction course, we are going to shake the earth to collapse a huge bridge. You will learn to set up and fracture geometry, deform metals, create and control constraints, perform simulations with RBDs, Vellum and Pyro, generate debris, dust, volumes, and a lot more.
Author Alex
2021-09-18
0
Texturing a Stylized Game Environment in Photoshop (ENG/RUS)
In this tutorial, we'll learn how to create low-polygon meshes for stylized game props. Software required: ZBrush 4R7, 3ds Max 2015, Photoshop CC 2014, Marmoset Toolbag 2.07, xNormal v3.18.10.
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