Video Tutorials
This tutorial series focuses on showing the workflows and techniques of top talent ZBrush artists. In this volume we will join Maarten Verhoeven, who has a massive portfolio of high quality Character/Monster sculpts.
This is an animation from Jason Ryan’s live weekly demo, during our Winter 2018 term with our latest Feature rig, Jeeves.
Had trouble figuring out how to produce that chrome texture? Join me as I walk you through some basics about how chrome works and show you a quick and easy method of generating chrome materials in 3d Max.
The course is perfectly designed for those who are seeking career success in digital marketing, graphic designing, web designing and artworks. The tutorials, impressive demonstrations and illustrations will help to you to have a deep and thorough insight in the features of the software suite and master you to paint and design your own imagination on the canvass of illustrator.
In this course Nalini kanta Jena will show you how to sculpt high realistic Dinasaur Model for Game and Films.
In this course, we will go over the entire process of how to create a Japanese Alley game environment. We will first start out with a blockout of the scene to achieve a proper sense of scale, and once that is done, we will go back to the blockout to 3d modeling the buildings.
In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production.
Learn five techniques to create your most realistic work yet with DKNG, the design and illustration duo who have taught more than 29,000 students on Skillshare!
This specialization is intended for beginning programmers who want to learn how to program Unity games using C#. The first course assumes no programming experience, and throughout the 5 courses in the specialization you'll learn how to program in C# and how to use that C# knowledge to program Unity games.
In this title, Senior Visual Effects Artist Robby Branham provides a thorough introduction to Side FX’s Houdini 17. It’s an exciting time when you first start working inside of a procedural 3D environment. Projects that can be difficult with traditional 3D applications often end up with road blocks that are not easily worked around.
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