Video Tutorials
This series is a video companion to the article "ZBrush 4R8 New Features: Sci-Fi Energy Gun", featured in InCG Magazine issue #32, compiled from my twitch stream at www.twitch.tv/pavmike . We break down the creation process of this weapon, from blockout to the textured in game asset, utilizing a number of new features found in ZBrush 4r8. 41 videos, almost 3.5 hours of content!
This nearly 10-hour long course led by Chad Ashley covers the entire process of building a high-end render for a beverage client from start to finish. In this course, Chad shows us a step-by-step method for creating a highly photorealistic render of a beer can using Redshift and X-Particles (for an impressive condensation look) - as well as lighting, texturing, using takes for versioning, and how he handles the client side and final deliveries
This is a full real time walk through of me setting up a landscape for an illustration in UE4 using the assets I have made. I go through the fundamentals of picture making and composition as well as story telling and making an image appealing. As well as the process of creating illustrations from 3d assets and diorama set ups and how to take full advantage of UE4 as an illustration tool.
This is a full real time walk through of me setting up a landscape for an illustration in UE4 using the assets I have made. I go through the fundamentals of picture making and composition as well as story telling and making an image appealing.
I will share with you my techniques for sketching in 3D using ZBrush, from basics to advanced.
This course teaches body rigging. Students build on the basic concepts and learn more complete full body rigging. Rigging controls like forward/inverse kinematics, twisting, and world/local constraints are added for ease of use during posing. Then shapes and customizations are applied to refine deformations. Student learn about multiplier attributes, lattices, wrap, nonlinear, and wire deformers, beginning Python scripting, ribbons, follicles,
Unreal Engine 4 and Daz Studio are outstanding, freely available animation programs that allow you to create stunning character animations like a professional. This course uses high-quality Daz 3D characters to teach you how to export any morph target of your choice from Daz Studio and use it in Unreal Engine 4.
Unreal Engine 4 is one of the leading resources employed in the creation of games, animations, television shows, and illustrations. This course will waste no time in getting you to grips with the knowledge and skills you need to get started with using Unreal Engine 4.
Create organic looking digital illustrations and avoid getting lost in the details. Tired of your illustrations looking too stiff and digital? Entertainment concept artist and illustrator Shaun Keenan demonstrates how he brings life and authenticity to his digital workflow and how he avoids getting lost in the details.
MP4 | Duration 18h | Project Files Included | Updated: Added Russian translation
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