Video Tutorials
In this course, Saturday Night Live film unit Editor Adam Epstein shows you exactly how he takes a project from an empty timeline to a network broadcast in under 24 hours. Combining all elements of post production including sequencing, audio, motion graphics and compositing, Adam shares his tips, techniques and theories to maximize your results on any project.
In this tutorial I cover the fundamental aspects of setting up a massive open world with UE4 using World Composition. I test everything on a 16km² landscape but the techniques showcased can be used for a 256km² landscape should you wish. Everything you see is procedually placed, only the animals have been manually placed for the cinematic.
Modular Kits are an essential workflow that every environment artist should possess and understand. Whether you are creating an interior or exterior environment, this technique will greatly speed up your world building process. In this fundamental series, Luan Vetoreti will break down every step, explaining how you should approach the creation of modular assets, why it’s set up this way and even demonstrate how to use them together to create a
Lighting is one of the most important aspects of creating art and often the first aspect overlooked. In this tutorial Florent Tunno, will provide you the knowledge required to understand the tools and how to use them correctly, and break down the 5 fundamental pillars of lighting inside of Unreal Engine 4; Directional Light, Skylight, Post Process Volume, Volumetric Fog, and Lightmass Importance Volume.
In this Course you'll learn how to create Pinball games with Unity Engine. Physical games are loved by a lot Players all over the world. I will show you step by step how you can create Pinball Maschines.
Everything you need to know about Adobe Photoshop CC 2020 go from a basic to advanced user using Adobe Photoshop CC 2020
Gumroad – 3dEx – Tutorial Collection – 05 | Contains Many Tutorials on creating Stylized Assets. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer
In this class I`ll show you how we can reduce render time in Redshift by tweaking settings. We will study the benefits of Sampling overrides settings, activate RTX acceleration and I will show you the algorythm of how we should analyze scene before tweaking sample values.
Senior Environment Artist Alex Beddows shares how he formulated a development plan to advance his career and gives tips that can help make your journey easier.
In this two-part series, Javier Benitez breaks down coming up with simple yet effective pieces to develop a strong portfolio quickly, without the need to commit to large scenes or complex assets. In this first part, Javier covers the fundamentals of his modeling and texture process.
New Daz3D, Poser stuff
New Books, Magazines
2020-07-22

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