Video Tutorials
In this course the student will learn various process such as creating features and drawing objects, managing object data, and displaying spatial data. It also introduces users to the concepts of industry model database by managing spatial data.
Updated with ZBrush 2020 Content! Learn how to create anything in ZBrush with almost 300 videos, over 29 hours of video instruction (seven downloadable .zip files with the digital video content).
This was a live stream course from the spring 2020 term.
This was a live streaming course from spring term 2020. Ben goes over the fundamentals as well as some rendering. it is an incredible source, so I suggest you do the entire thing even if landscapes without color aren't the most exciting.
In this 81min tutorial I deep dive into light and color and show how you could light a scene with dappled lighting. Showing the entire process from the initial sketch to the finished piece.
In this 94min tutorial I deep dive into use of light and color. I explain how to approach lighting using four different lighting scenarios with the same character.
A full run through of creating a mountain landscape to use with a made from scratch master terrain material in UE4. Creating a low res mesh and a series of terrain masks in World Machine and Zbrush to drive different terrain effects for UE4 Dynamic mountain landscapes. Finishing with additional skybox tree and cloud techniques to bring a full sense of epic scale and flexible composition opportunities for any mountain vista scenario.
In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In this first part he covers reference gathering and how he will approach creating the asset in the series, before he demonstrates the creation of the high poly model using 3DsMax.
A full run through of creating a fire effect in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor. Starting with creating an image sequence mesh set up in Maya and Zbrush. Then setting up master materials and particle systems in UE4 to render out a flip book sprite sheet particle effect . Another topic covered is creating procedural flames with a more simple panning texture, as well as a simple blowing
Are you looking to start your career in character design? Are you looking for a way to hone your digital art skills? In this course, you will learn how to digital paint in Adobe Illustrator. I'll walk you through the entire process from start to finish.
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