Video Tutorials
In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In this first part he covers reference gathering and how he will approach creating the asset in the series, before he demonstrates the creation of the high poly model using 3DsMax.
A full run through of creating a fire effect in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor. Starting with creating an image sequence mesh set up in Maya and Zbrush. Then setting up master materials and particle systems in UE4 to render out a flip book sprite sheet particle effect . Another topic covered is creating procedural flames with a more simple panning texture, as well as a simple blowing
Are you looking to start your career in character design? Are you looking for a way to hone your digital art skills? In this course, you will learn how to digital paint in Adobe Illustrator. I'll walk you through the entire process from start to finish.
Building upon our successful series of effects-based Flame courses, this course changes tack and focuses on graphics design. Taught by Rob O’Neill, this offering aims to help Flame artists take their design skills to the next level through a variety of projects.
“Only seeing is boring” once someone told me that and it was that moment when I started to learn how to be a Digital Artist. if that phrase also get into you and you want to learn how to create characters of all kind for television, movies or video games, then i’m sure that you will love this course. This course is designed so that step by step you learn how to give shape to your own characters.
The Adobe Dimension course is for the people that want to learn 3D design because in this course you will learn the basics in dealing with shapes angles colors lights and all the 3D related basics.
This series is a video companion to the article "ZBrush 4R8 New Features: Sci-Fi Energy Gun", featured in InCG Magazine issue #32, compiled from my twitch stream at www.twitch.tv/pavmike . We break down the creation process of this weapon, from blockout to the textured in game asset, utilizing a number of new features found in ZBrush 4r8. 41 videos, almost 3.5 hours of content!
This nearly 10-hour long course led by Chad Ashley covers the entire process of building a high-end render for a beverage client from start to finish. In this course, Chad shows us a step-by-step method for creating a highly photorealistic render of a beer can using Redshift and X-Particles (for an impressive condensation look) - as well as lighting, texturing, using takes for versioning, and how he handles the client side and final deliveries
This is a full real time walk through of me setting up a landscape for an illustration in UE4 using the assets I have made. I go through the fundamentals of picture making and composition as well as story telling and making an image appealing. As well as the process of creating illustrations from 3d assets and diorama set ups and how to take full advantage of UE4 as an illustration tool.
This is a full real time walk through of me setting up a landscape for an illustration in UE4 using the assets I have made. I go through the fundamentals of picture making and composition as well as story telling and making an image appealing.
New Daz3D, Poser stuff
New Books, Magazines
2020-07-26

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