Packt Publishing – Building an Unreal RTS Game: Adding Killer Features (ENG/RUS)
Packt Publishing – Building an Unreal RTS Game: Adding Killer Features (ENG/RUS)
In this course, the audience will learn about gameplay programming in Unreal Engine 4, using examples from the well-known Real Time Strategy (RTS) genre. They will become familiar with how thestructure of the Unreal Engine is quite versatile, and can be used to create many kinds of games. Beginning with implementing an RTS-style free roaming camera from scratch, the course will then move into selecting Non-Playable Characters (NPCs) through mouse input; using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level; and finally, the course will complete with covering how to modify Navigation Mesh (Nav Mesh) Data to provide varied and interesting gameplay. Then in Volume 2, the audience will cover adding a second unit to the game, making a unit attack,creating destructible environments, and finally, bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG). The topics covered in this course will not only form the basis for an RTS game, but let the audience be introduced to various concepts that underlie gameplay programming in Unreal Engine 4.
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