Video Tutorials
Blemish removal. Dodging and burning. Frequency Separation. With so many different steps, professional retouching is a lot of work–but it doesn’t have to be complicated!
Magic spells, Sci-fi shields, and EMP electrical shockwaves. Mastering the artistic elements of FX is the goal here and we will guide you through it. Magic is often one of the hardest tasks you can get since it’s quite abstract and custom. We will test and expand your artistic knowledge. Get ready to be blown away!
Inking Phase II is available as an Individual Masterclass Subscription, or available in Full Access or Instructor Mentoring
Cinema 4D is an essential tool for aspiring motion graphics artists and designers alike. With Cinema 4D, you can enhance your motion graphics, models, and visualizations with 3D objects, dynamic effects, and animation. This course reviews the basics of Cinema 4D S22, covering the interface, the tools, and the hierarchy—the key to grasping everything in Cinema 4D. Instructor Andy Needham helps you get up to speed with how to create and manipulate
Architecture visualization in 3ds Max and Fstorm.
Author's video course on Chop-network from Stanislav Demchenko (Houdini channel in Russian). This course is for those looking to create keyframe-free procedural animations and gain insight into Houdini's most poorly documented context, the Chop network.
In this class you'll learn how to create you very own unique Fanart of your favorite characters! When you join this class you will be provided with a generous set of Photoshop brushes I personally use and some helpful tools to speed up your painting workflow. The brushes will allow you to sketch, paint, blend, and add texture to your work to give it a very unique painterly look.
In this class you will learn how to create your very own Motherboard/Circuit board and achieving a photorealistic result, using Blender (or your favorite 3D Software) with Octane + JSplacement.
Our goal is to teach Sidefx Houdini primarily along with high-end renderers like SolidAngle Arnold and realtime rendering technology like Unreal Engine 4.0.
The second part of this two-part course, taught by Victor Perez, focuses on putting the theory discussed in the first part (NUK312) into practice. To that end, this courses uses our case studies with a practical approach, compositing the scenes from scratch to recreate the qualities of light, from internal to external setups, in different times of the day.
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