Video Tutorials
Beige Traditional Timelapse with Johannes Lindqvist : In this 3ds Max course by Johannes Lindqvist, you will learn how to create a traditional and classic time lapse scene in 3ds Max software using the Fstorm engine.
In this class you will learn everything you need to know to create your own video game camera. I’ll show you the whole process, beginning with modelling before moving onto rigging, animation and then setting the character up in the game engine. Other classes will only cover one of these important sections, but this class covers the whole workflow – EVERYTHING you need to know.
Atom-Eater by Vitaly Bulgarov (Timelapse and PDF article)
Learn how to design and model for Laser Cutting using the free and powerful Fusion 360 3D modeling software
You will learn 3ds Max from scratch to render, including how to create your own objects, how to modify the objects, how to use modifiers and apply these modifiers on objects, how to add materials to the objects and to adjust the parameters for the materials, how to add lighting and camera and how to create a project and how to finally render your work and get the final result.
Learn to create a 3D model in Maya then render it in a photorealistic way in Keyshot.
In this class we will take a 2D floor plan and create a full exterior 3D model in SketchUp. We will go through a step by step process, go over efficient workflow methods and create high quality renderings from SketchUP and Lumion. If you wan to learn how to quickly build a 3D model of a residential home this course is for you. Enroll today and lets get started.
Autodesk’s Maya 2020 is the leading 3D application used by artists in digital production across the game, visual effects, commercial, and broadcast industries. Maya’s feature-rich toolset expands with every version and has been reorganized once more in this latest release. Whether you’re completely new to using a 3D computer graphics package, migrating from another 3D application, or an experienced user who just wants to see all the newest
This course with Jay Cummings provides a look into the process of texturing using Substance Painter, taking advantage of its tools and features to create a photo-realistic, game-ready 3D asset. Jay explores the use of resources and accurate references, building up layers of detail based on asset intentions, and how to leverage your layers properly to ensure a clean, high-quality result.
In this ridiculously fun After Effects training course, join Adobe Certified Instructor Chad Perkins as we go through how to create 8-bit video game worlds styled after classic console games. In the first half, we’ll create a world inspired by the original Sonic the Hedgehog game for Sega Genesis. Then, you’ll try to create your own world patterned after Super Mario Bros. from Nintendo.
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