Video Tutorials
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Create beautiful, lifelike worlds in Unreal Engine 4 under the guidance of Joe Garth, one of the industry’s top realtime artists. Having worked on projects such as Quixel’s Rebirth and Crysis, Joe will teach you everything you need to know to get started with environments in Unreal.

The course is divided into 3 parts: - Simulation - Light setting - Setting up materials We will analyze each of these components step by step, so that everyone who works can get a decent result. + Let's pay attention to working with scatter and landscape.
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Learning the basics of a job is one of the most important things to consider. In this course, you will master the principles of hard surface modeling, and in 2 complex and easy projects, you will learn how to use these principles. After seeing this tutorial, you need to practice to use these methods and techniques in various forms and models. Learn hard surface modeling in less than 4 hours and have fun.
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This tutorial is for photographers who want to take their skills in photography and compositing into the world of 3D. You’ll learn everything from modeling, texturing, lighting, rendering and compositing in Photoshop.

All of us have already been creators. Have you ever created a character? When you were a child, you might have had an imaginary best friend, someone from the corners of your mind. That’s creation.
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This class will cover both the artistic side and business side of making webcomics. You'll get to learn important webcomic skills such as character design, color theory, and storyboarding-- all of which you can apply to suit your own art style. Not only that, you will also get an in-depth look on how you can maximize the readership of your webcomic, as well as the different ways you can monetize your work.
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In this lesson, Rey Bustos looks at the work of master artists throughout history and analyzes their anatomical decision making. He illustrates how an understanding of anatomy gives the artist creative liberty to accentuate, edit, or hide parts of the human figure. Knowing the underlying structure of the human body makes drawing from figure models more pleasurable.
![Large Game Environment Creation - In-Depth Tutorial Course [UE5]](/uploads/posts/2021-09/1632053310_file.jpg)
Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!
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This course will be an in-depth look into procedural modeling in Houdini; throughout the course, students will gain a strong understanding of how proceduralism can be used to create powerful modeling workflows. We will explore a variety of concepts used to create procedural assets, with each lesson having a finished product demonstrating the principles of that week. We will learn how to organize your workflows and create artist-friendly
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Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Vintage Camera from Start to Finish. We will start with modelling the Camera in Blender and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Boolean, Bevel etc. We will learn how to solve various
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