CGMA - Procedural Modeling for Production in Houdini

CGMA - Procedural Modeling for Production in Houdini
This course will be an in-depth look into procedural modeling in Houdini; throughout the course, students will gain a strong understanding of how proceduralism can be used to create powerful modeling workflows. We will explore a variety of concepts used to create procedural assets, with each lesson having a finished product demonstrating the principles of that week. We will learn how to organize your workflows and create artist-friendly interfaces for reuseability. Together, we’ll create several finished model assets with fully procedural controls.
Week 1 | Hard Surface Models Part 1: Chandelier
Build a generator to for creating a customizable chandelier | Explore how we can use point attributes to give extra levels of control & complexity through proceduralism | Learn the basic attributes used to control copies (N, up, pscale, scale)
Week 2 | Hard Surface model Part 2: Mechanical Bird
Explore the tools we can use to get a hard-surface mechanical look | Explore methods of add slight imperfections to our setup to add believability | Learn methods for troubleshooting bad topology | See how, with the proper procedural setup, a “rig” comes for free, and we can control and pose the bird via the controls we created | Explore methods for adding a detail pass to our model
Week 3 | Organic Models Part 1: Succulents & Cacti
Build a generator for a cactus model | Explore how to use the topology of the mesh to generate ridges and spines | Build a generator for a succulent | Learn methods for duplicating and controlling the shape, bend, and distribution of the petals
Week 4 | Organic Models Part 2: Coral Reef
Explore how we can paint areas on a terrain to specify where to populate geometry generation | Build generators for a few different coral reef types: Tubular, Digitate, Laminar Sheets, & Branching
Week 5 | Structures Part 1: Pagoda Foundation
Build the foundation of our pagoda | Create the base of the pagoda, generate stairs that match the height of the base, build repeatable stories, construct the roof, and add railing.
Week 6 | Structures Part 2: Pagoda Adornments
Download links:
    
		
		Procedural_Modelling.part01.rar - 999.0 MB
Procedural_Modelling.part02.rar - 999.0 MB
Procedural_Modelling.part03.rar - 999.0 MB
Procedural_Modelling.part04.rar - 999.0 MB
Procedural_Modelling.part05.rar - 999.0 MB
Procedural_Modelling.part06.rar - 999.0 MB
Procedural_Modelling.part07.rar - 999.0 MB
Procedural_Modelling.part08.rar - 999.0 MB
Procedural_Modelling.part09.rar - 999.0 MB
Procedural_Modelling.part10.rar - 999.0 MB
Procedural_Modelling.part11.rar - 227.8 MB
          
    
    
		
		Procedural_Modelling.part02.rar - 999.0 MB
Procedural_Modelling.part03.rar - 999.0 MB
Procedural_Modelling.part04.rar - 999.0 MB
Procedural_Modelling.part05.rar - 999.0 MB
Procedural_Modelling.part06.rar - 999.0 MB
Procedural_Modelling.part07.rar - 999.0 MB
Procedural_Modelling.part08.rar - 999.0 MB
Procedural_Modelling.part09.rar - 999.0 MB
Procedural_Modelling.part10.rar - 999.0 MB
Procedural_Modelling.part11.rar - 227.8 MB
Procedural Modelling.part01.rar
Procedural Modelling.part02.rar
Procedural Modelling.part03.rar
Procedural Modelling.part04.rar
Procedural Modelling.part05.rar
Procedural Modelling.part06.rar
Procedural Modelling.part07.rar
Procedural Modelling.part08.rar
Procedural Modelling.part09.rar
Procedural Modelling.part10.rar
Procedural Modelling.part11.rar
        
    
   
     	
    
       
   
		
	
	
		
		
	
	
	
	
	
	Procedural Modelling.part02.rar
Procedural Modelling.part03.rar
Procedural Modelling.part04.rar
Procedural Modelling.part05.rar
Procedural Modelling.part06.rar
Procedural Modelling.part07.rar
Procedural Modelling.part08.rar
Procedural Modelling.part09.rar
Procedural Modelling.part10.rar
Procedural Modelling.part11.rar
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