Video Tutorials

3ds Max is a powerful, deep, and multifaceted program, so there's always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics.

In this course you will learn the basics to advance level of making games on buildbox.We will start it from start to end how to use different tools of buildbox software and how to create a professional game and we will take you step by step to become a Master in Creation of Games with BuildBox including like Animating Characters, Jumping, Walking, Creating Wonderful Scenarios with Platforms and Best Game Creation Practices and much much more.

This quick and dirty course will help you make original, custom digital paintings and illustrations using Adobe Photoshop, Illustrator, and/or Gimp (or any similar program) in just a matter of minutes that look professional and can be used online, in videos and animations, or for print purposes such as on a poster, letterhead, even a T-shirt or other products.

Jan van IJken's Becoming was recently posted as a selection on the National Geographic Short Film Showcase. This film shows the development of an alpine newt beginning with a single cell. This class is inspired by the film.

In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets: Sculpting, Optimization, Texturing, and Character Setup We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets: Sculpting, Optimization, Texturing, and Character Setup We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets: Sculpting, Optimization, Texturing, and Character Setup We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

MP4 1280x720 | Total time: 1h 57m | ENG | Project Files Included | 514 MB

In phase III class, we setup the player health and we create 2 ways of displaying the health to the players, 1 in the lower left of the HUD, and in a tag above the players head in game.

Solid Works is a computer-aided design(CAD) and computer-aided engineering software that runs on windows platform. I will provide you with example files to practice what you have learned in the class and it to create real-world designs.
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