Video Tutorials
MP4 1280x720 | Total time: 13h 55m | ENG | Project Files Included | 10.6 GB
MP4 1920x1080 | Total time: 3h 52m | ENG | Project Files Included | 5.78 GB
MP4 1280x720 | Total time: 0h 47m | ENG | Project Files Included | 1.5 GB
At the end of my course , students will learn how to model a face in 3d from scratch using 2d references and can apply their knowledge in building models for games , anmimation and 3d Printing .
Unreal Engine 4 is widely held to be one of the best game development engines in the World. It provides various game development tools which can produce everything from 2D mobile games to AAA consoles titles. Not only that; its graphics power and user-friendliness make it ideal for developing high-quality mobile games. Unreal Engine 4 is user-friendly, modern, engaging, and immensely powerful.
A complete course aimed at beginners to help them create their first game. The course will start with C# basics if you are a complete beginner, and the move on to create a real game that you can play on your mobile or desktop device.
Updated: added Week 5-6
Welcome to Applied Houdini Volumes II – Simulation! In this lesson we’re going to talk about how to make realistic, production quality smoke while creating the result you see here. By exploring many of the microsolvers that make up the main Pyro solver, we will gain an in-depth knowledge of how to precisely control the behavior of our simulation.
Creation of a dust storm in Houdini. The whole process is going from scratch. We will create several simulations for different types of dust and learn how to create multiple simulations fro a huge volumes. As an additional elements: ground and procedurally created stones. Using Houdini 17 for FX and Nuke 10 for compositing a final render.
An example, how we can create an explosion with particles system in Houdini 17. Also, will simulate a dust wave. As an option, create a multiple explosions using wedge. And at the end, besides the mantra render, I`ll show you how to export information for visualization into another render engine (Arnold in this case) or 3D software (3Ds max was used for final render in video).
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