Video Tutorials

Stretch your Unity skills further by building a feature rich 2D Platform Game

Learn How to Develop a Complete 2D Mobile Platformer Game in Unity C# From Start to Launch in Google

I created this course to help the indie developer community to create clean and engaging UI designs for their games. Even if you are not a designer, you can just download this free software, and follow my course! :)

In this class, I will be showing you how to create a sliced 3D render in Cinema 4D and some materials. Then we'll be going into Photoshop to create a poster with our render as a focal point.

This class is a tutorial over how to use gyroscopic controls in your projects that are constructed in Unity3D. I will show you how to create the scene, and code the controls. Finally, I will show you the game running on my phone (Samsung Galaxy S9), and how the gyroscopic controls work on a device.

"V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time."

I've been working in the field of digital grooming for vfx for many years and want to use the patreon platform to spread the knowledge I've gained which has been kept isolated in the in-house domain all this time. Follow me through the journey of digital hair and fur creation which is notoriously known as one of the most difficult and challenging disciplines in our industry and gain advanced insight to it's workflows and procedures to eventually

I’ve been working in the field of digital grooming for vfx for many years and want to use the patreon platform to spread the knowledge I’ve gained which has been kept isolated in the in-house domain all this time. Follow me through the journey of digital hair and fur creation which is notoriously known as one of the most difficult and challenging disciplines in our industry and gain advanced insight to it’s workflows and procedures to eventually

Learn version control with git, SourceTree and GitHub from scratch using Unity games as the example. Best practices.

Applied Houdini is back for Fluids II - Rapid rivers, where we're going to learn all about how to simulate and render a fast-moving river in FLIP! In this lesson, we'll learn how to set up the river's initial state, sourcing, and collisions to control the behaviour of the fluid result, and then how to design the whitewater that flows along with it! We'll also spend time on wetmap generation in order to show wet collider surfaces, add
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