Video Tutorials
This class is a tutorial over how to use gyroscopic controls in your projects that are constructed in Unity3D. I will show you how to create the scene, and code the controls. Finally, I will show you the game running on my phone (Samsung Galaxy S9), and how the gyroscopic controls work on a device.
"V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time."
I've been working in the field of digital grooming for vfx for many years and want to use the patreon platform to spread the knowledge I've gained which has been kept isolated in the in-house domain all this time. Follow me through the journey of digital hair and fur creation which is notoriously known as one of the most difficult and challenging disciplines in our industry and gain advanced insight to it's workflows and procedures to eventually
I’ve been working in the field of digital grooming for vfx for many years and want to use the patreon platform to spread the knowledge I’ve gained which has been kept isolated in the in-house domain all this time. Follow me through the journey of digital hair and fur creation which is notoriously known as one of the most difficult and challenging disciplines in our industry and gain advanced insight to it’s workflows and procedures to eventually
Learn version control with git, SourceTree and GitHub from scratch using Unity games as the example. Best practices.
Applied Houdini is back for Fluids II - Rapid rivers, where we're going to learn all about how to simulate and render a fast-moving river in FLIP! In this lesson, we'll learn how to set up the river's initial state, sourcing, and collisions to control the behaviour of the fluid result, and then how to design the whitewater that flows along with it! We'll also spend time on wetmap generation in order to show wet collider surfaces, add
Has your animation training so far taught you how to make your characters walk, jump, and run? Then it’s time to learn how to animate quadrupeds and flying creatures to prowl, pounce, and fly. In this series of lecture materials excerpted from Animation Mentor’s acclaimed Creature Animation Program — working professional animators teach you how to conceptualize an action sequence, pace the action, animate creature interaction, work with
In this 2.30hrs real time video with full commentary, I will show and explain the easy and logic way I use to think about light and color. And I will show you the techniques behind painting believable realistic objects in any situation.
Retouching faces used to be challenging without using Adobe Photoshop, but recent improvements in Lightroom—involving the Spot Removal tool, Clone Stamp tool, Adjustment Brush tool, syncing capabilities, and more—have made it much simpler to use Lightroom as a stand-alone solution. This course shows you how to save time by staying in Lightroom instead of Photoshop. Discover how to remove unwanted blemishes, make local or targeted adjustments,
Enhance your games with stunning visuals and effects in Unity 2019
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2019-10-21

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