Video Tutorials

Virtual 3D worlds are becoming a lot popular nowadays. With portals like SecondLife, AltspaceVR, Sansar, you can host events with unlimited attendees in totally 3d immersive environments. This mind-blowing course "Create your own virtual 3D events in VR in 2020" created by Digital Marketing Legend "Srinidhi Ranganathan" is a game-changer when it comes to creating virtual events in 3d environments.

Advanced CGI Compositing is an in-depth training series that gives you a comprehensive practical knowledge of how to go about creating a high-end CGI (Computer Generated Imagery) shot.

This course cover every single step from sculpting to the final render inside of Blender realtime engine EEVEE.

In this course, I will help you understand and recreate textures of all kinds. Each lesson will have three textures to study, which we will first rate according to specific categories such as gloss level, reflectivity, edge breakup, etc.

OVER 6 SUCCESSFUL STUDENTS HAVE ALREADY TAKEN THIS COURSE | NEW FEATURE! All Lessons include step by step in video instructions! Making it even easier for anyone to follow and learn intermediate beauty retouching quickly!

Chris Zurbrigg – Maya Python Tutorials Collection | MP4 | All tutorials have project files.

Video: .MP4, 1280x720, 30 fps | Audio: AAC, 48 kHz, 2ch | Duration: 2h 46m | Genre: eLearning | Language: English | Size: 1.76 GB

In this course, I will teach you how to build a very complicated 3d model using advanced modelling techniques, but presented to you in a way, which is accessible for beginners.

In the stories that we love, characters are actual personalities that we can relate to. In this course, we focus on the ideation process of character design. We'll figure out WHO our character is, and WHY they need to look the way they do.

In this tutorial, we go through the PBR game production pipeline from modeling to rendering in UE4. We begin with learning how to reduce polycount from high poly mesh to low poly mesh, and then bake out textures in Substance Painter. After that, we will go through the texturing step by step in SubstancePainter. Lastly, we will import the modular assets into Unreal 4, tweak the lightmass and lighting for the final rendering.
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