Video Tutorials
Part 3 of 3. More than just pretty landscapes, environment design is about the process of searching for what you want a region to feel like for your audience, and the story it tells. In this final part of a three-part series, Grady Frederick covers the process for creating a final environment concept illustration, starting from an advanced sketch created in part 2 of this series.
Part 2 of 3. More than just pretty landscapes, environment design is about the process of searching for what you want a region to feel like for your audience, and the story it tells. In this second part of a three-part series, Grady Frederick covers the process for creating design sheets exploring elements present in the scene, then applying those designs to advance 3 sketches from Part 1 of this series.
In this tutorial, learn how to design a fantasy environment scene from a simple rough sketch to a final rendered illustration.
In these videos Nick shows you the most powerful ways to dodge and burn
With the RealityKit framework, you can integrate virtual objects into the real world to build striking augmented reality (AR) experiences. Reality Composer, a powerful new app for iOS and Mac, makes it easy to create 3D content that you can add to the app you’re building with RealityKit. In this course, learn the fundamentals of working with RealityKit, as well as how to use Reality Composer to create interactive AR experiences with no prior 3D
In this tutorial, I show how to creatively approach cinematic interiors. Throughout my career, I found myself a lot over-complicating things, spending too much time on 3D modelling or trying to set up realistic lighting for interiors.
What you'll learn | Practical strategies for creating amazing videos for YouTube, Amazon Prime, and Roku
Hi there! Welcome, and thanks for choosing Class Creative’s Stylized Game Art: Character Sculpting for Video Games | Modern Nextgen Fundamental Workflow Development | Thor Overwatch Style!! In this foundational course, we will be learning the fundamentals of Character Sculpting within Zbrush!!
Learn from a master in this three-hour workshop by the Director of Visual Development at Marvel Studios, Andy Park. Sharing the wealth of his experience from a 20-plus-year career designing heroes and villains for movies, comics, and videogames, Andy breaks down his digital painting workflow for creating character concepts in Photoshop and reveals the importance of storytelling in the creation of a successful design.
The creation of beautiful virtual terrains isn't just the domain of the artist, but also of the programmer. What if you could use your programming skills in C# to manipulate a mesh to create realistic landscapes, using algorithms developed by researchers studying landscape formation and erosion? Well now you can.
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