Video Tutorials
Build your first app and inspire kids. Make education games with coding & artificial intelligence! Perfect for beginners
If you are serious about becoming a game designer, then you already know that you need the most current and complete game design training possible. To succeed in this competitive industry it is essential to have an expert knowledge of the entire game development pipeline. Whether it's your goal to work for a major game studio, or to develop and publish your own indie games, one thing is clear, you will need to be well trained as both a
Ilya Kuvshinov – Weekly Reward 03 | JPG +MP4 +PSD
Explore with a smart character! Learn to build a spaceship on a planet. Welcome to Mammoth Interactive's NavMesh course with Glauco Pires. In this course you will program a spaceship in a three-dimensional game.
In Game Jams & Rapid Prototyping in Unity, we cover techniques and code to keep you focused on rapidly creating games not boilerplate code.
Rocks and cliffs are my favorite materials to make in Substance Designer. In this Rock Creation Techniques series, I’m going to demonstrate my most utilized techniques.
How to get started (installing, tools, shortcuts). Editing Pictures along with assignments and creating custom graphics! 2 in 1 course! Edit Pictures and Create amazing graphics in Photoshop! Ft. Mitchell Bouchard and Kevin Gardin. Ultimate Photoshop CC : Photo & Graphic Design 2 in 1 course.
This highly acclaimed course was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a pre-requisite.
The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics,
See how to create a stylized, non-photoreal version—such as a cartoon outline—of an existing, realistic-looking material using Substance Designer, part of the Substance suite from Adobe. Instructor Joel Bradley walks through the material creation process from start to finish, beginning with choosing nodes that can achieve the level of control needed.
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