Video Tutorials

Author Alex
2020-08-3
0
cmiVFX – Color Theory for CG and VFX Artists (ENG/RUS)
What can we say? Not all great videos are about Polygons and Curve editors. Once you've mastered the techniques in this video, it will ruin TV and movies for you forever. When you see how many TV shows and movies are using "cookie cutter" color grading on all the hit block busters, you will never be able to sit through a movie again without calling out what you have learned in this video!
Author Alex
FXPHD – DMP302 – Digital Matte Painting Desert Apocalypse
FXPHD – DMP302 – Digital Matte Painting Desert Apocalypse | 2.6 GB
Author Alex
2020-08-2
0
FXPHD – SYS206 – VFX Pipeline – From Newbie to TD Part 1
In this course, Hugo Léveillé shows various tips and tricks to build a VFX pipeline. You will see how to build various pipeline tools using a variety of software. In this first part, you will learn how to manage Python modules with the virtual environment and PIP. Next, you'll learn how build a database system from scratch so that you can save our project information inside it, which will be the foundation of what will be built in future courses.
Author Alex
2020-08-2
0
FXPHD – ENV240 – Intermediate Clarisse for Environments
This course, from CG Supervisor Charles Chorein, dives into Clarisse and the power of scattering. The course covers the different aspects of scattering in Clarisse, NVIDIA Optix and denoiser, Cryptomatte and Light Path Expression for multi lights.
Author Alex
2020-08-2
0
Manoanim – Animation Biped Rigging
This course was created last time I was teaching at The Animation Workshop, Denmark. Its a full biped rigging course going from a simple start and upgrading our rig. Its showing a ton of techniques that can be applied to your own rigs.
Author Alex
2020-08-2
0
FXPHD – NUK312 – Photorealism in Compositing with NUKE Fundamentals
The goal of the visual effects compositor is photorealism, using the art of compositing layers of images to look coherent using the physics of light at the service of storytelling. It's critical that, in the end, the merged image needs to loo like they have been shot at the same time with the same camera and lenses, under the same lighting conditions.
Author Alex
2020-07-31
0
ArtStation – Concept Art for Games – First steps with Matt Kohr
This course introduces the fundamentals of concept art for games. Focusing on the functional roles that objects play, the course takes an ‘inside-out’ approach to design thinking. Learn to critically investigate forms beyond surface-level shapes. With an emphasis on logic and problem-solving, no pre-existing drawing skills are required for this course.
Author Alex
2020-07-31
0
Elementza – Retopology For Hard Surface
Elementza – Retopology For Hard Surface
Author Alex
2020-07-31
0
Gumroad – The Hard Surface Handbook (For Blender) ENG/RUS
The Hard-Surface Handbook was created to assist with the understanding of the various topics in hard-surface modeling. There are so many different important topics in hard-surface modeling, from auto smooth, bevel weight, booleans, ngons, shading, etc, and this handbook is meant to cover each and every one of those topics in-depth.
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