Video Tutorials
In this video I combined 4 previous videos to demonstrate the whole process to create a cloth asset for games or real-time render presentation. I will guide you and explain methods used to model an outfit in Marvelous Designer, sculpting in Zbrush, retop in Maya, texturing in Substance painter. Video has a written explanation with easy follow.
In this advanced version of Intro to Substance for Environment Art course, students will learn the context of material creation by importing textures into Unreal Engine 4. Students will learn the process of setting up Master Shaders, including vertex blends and exposing our own parameters to drive interesting effects for our 3D worlds. Students will round up learning how to present and render our final materials and textured assets in
As for this course, it’s an epitome of the instructor’s modeling experience for over a decade. As a model artist and photographer, the instructor will not only introduce the key to modeling in 3ds Max, but also share his unique perspective on light settings. You will learn to build a high-poly model for hard surfaces, to apply Vray materials and light settings, and to composite images in Photoshop. After this course, you will acquire the
Danny Barnhart cracks open his simulation secrets with a close look at how to create fizzy fluids in Houdini. Using a champagne flute and a bubbly liquid for this beginner- and intermediate-level demonstration, Danny walks through the entire process of simulating a champagne pour, from the initial setup of the fluid emitter to the final lighting and rendering. The workshop aims to familiarize artists with Houdini’s FLIP Solver as well as
I will guide you and explain methods used to create outfit with Marvelous Designer. Video has a written explanation with easy follow. Video from exporting to importing in 3ds max and all the settings and rendering etc., are written explaining what to do.
Being a fully independent Motion Designer has a lot of challenges. You need to know how to handle EVERY part of the process, from creating bids and schedules, all the way through handling the creative execution. If being your own boss sounds appealing to you and you’re ready for the challenge of creating your own visual masterpiece, look no further than this course. By the end of Explainer Camp you’ll have all of the skills necessary to tackle a
3D can be very technical and feel sterile. Let’s make the process more intuitive, creative and fun! Learn how to sketch architecture and environments directly in realtime in 3D with Blender.
In this tutorial I got over how to project a 2d painting onto a 3D model to have a 3d camera animation. This process could be use in the 2d animation industry to bring your environments to life and have a more dynamic camera movement on your paintings and animations.
The hard-surface modeling industry is booming, no surprises since the love for hard surface creation has been strong for a long time! Now the amount of the opportunities out there for hard-surface modelers is IMMENSE: concept art for Sci-Fi movies, props for video games, real-world robotic design, 3d printing - you name it.
2 hours realtime commented video : Quick 3Dcoat demo, Creating the scene in Blender with the water shader and the cloud shader, difference between Eevee/Cycles for me.
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