Video Tutorials

In this course you are going to design, develop, publish and monetize a complete game with 36 level and different stages with a complete story board using Unity3D UI KIT, the name of this game is "Flaty Box", This course compatible with Unity 4.x and Unity5.

Create your own characters in Zbrush! Even if you never understood how it works and how to use this program. In this course, you will learn all the relevant and working techniques for creating your own characters and equipment for them. No prior knowledge is required, the course is designed for people who have never had any experience in Zbrush and digital sculpting.

Shawn Lipowski currently works for Psyop in New York as a FX Artist having just completed a seven year term working through the ranks at Look Effects in New York to become a Senior TD. So spend eight weeks exploring the fastest, most powerful programming language to ever be embedded in 3D software: VEX. It’s the multi-threaded code at the core of Houdini’s unparalleled procedural visual effects workflow and, much like XSI’s brilliant ICE

his course is a full-length AutoCAD 2015, 19 and 20 learning package which contains almost all of the topics that you will ever need to work with this software. The course is designed for a beginner as well as those who have AutoCAD exams

Today, the engineer should know the language of graphics and develop the 3D imagination especially when it comes to design or model mechanical pieces. This course is a tutoriel of Engineering Sketching and Drawing. The purpose of these lectures is to give you the basics of 3D sketch and drawing using Fusion 360.

This CATIA V5 Course has been design by an industry expert and covered each end every command of Sketch and Part design Module. Learning CATIA V5 from an Industry expert will help you to understand the real understanding of industry requirement.

Working at Imaginary Forces, prof Ryan Summers has completed an array of motion graphics jobs over the last 12 months. From main-on-end sequences for films like Pacific Rim to the opening titles of shows like Person of Interest, he found two constants: tight timelines that require you to work fast and clients that need you to stay flexible to the end.

In this tutorial Sebastian Luca will talk about the layer cake theory, This is one of the most important design principles and probably one of the most commonly used. He will explain how it works, talk about shape hierarchies and how you can implement them in various ways.

This Master Class will discuss and demonstrate techniques used to create and manipulate the anatomy of a realistic cg creature. This is the first class in a two part series, Hyper Real Anatomy I & II. The focus of this first course will be to introduce, develop, and reinforce a thorough understanding of anatomy and how it relates to the underlying structures used to create a fantastic cg creature.

Sculpting for games is unrivaled when it comes to visual quality and adding that artistic personal touch to your assets. In this tutorial Ivanna Liittschwager, will guide you through her process of sculpting assets using Zbrush, combining various workflows for creating wood, metal, brick work and more to craft this Hobbit Home.
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