Maya Techniques HyperReal Creature Anatomy I
Maya Techniques HyperReal Creature Anatomy I
This Master Class will discuss and demonstrate techniques used to create and manipulate the anatomy of a realistic cg creature. This is the first class in a two part series, Hyper Real Anatomy I & II. The focus of this first course will be to introduce, develop, and reinforce a thorough understanding of anatomy and how it relates to the underlying structures used to create a fantastic cg creature. Whether during the modeling process, joint/skeletal placement or deformation process, a strong foundation of anatomy combined with having great anatomy reference at your fingertips is a truly priceless asset to have. Our course will reinforce this concept by outlining many of the various aspects in which knowledge and understanding of anatomy comes into play when creating a hyper realistic cg character or creature, and will explain each aspect in the documentation, as well as through examples with supplied sample files.
Download links:
Comments
Add comment
Tags
Archive
« November 2024 » | ||||||
---|---|---|---|---|---|---|
Mon | Tue | Wed | Thu | Fri | Sat | Sun |
1 | 2 | 3 | ||||
4 | 5 | 6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 | 16 | 17 |
18 | 19 | 20 | 21 | 22 | 23 | 24 |
25 | 26 | 27 | 28 | 29 | 30 |
Vote
New Daz3D, Poser stuff
New Books, Magazines