Video Tutorials
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Creating a large ocean simulation doesn’t need to be daunting. This 3.5-hour introductory workshop by Danny Barnhart provides an overview of the Ocean Toolset in Houdini and reveals how to bring your own ocean environments to life. He talks through the basics of using ocean spectrums and how each parameter relates to the resulting animated ocean surface, beginning by creating a large ocean surface to show how to layer a variety of spectrum
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In this two-part series, Rico Cilliers walks the viewer through an organic, non-hard surface texturing workflow in Quixel Mixer. In part one he reviews how to bake down your high-poly mesh into a low-poly one with Marmoset Toolbag. In the second part, he dives into Mixer’s unique and powerful texturing tools, including Quixel scan data, custom procedural layers, and sculpted heightmaps.
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Learn How To Draw a 2D Sketch with SolidWorks | What you'll learn | Beginner Students will learn the Basics of Drawing a 2D Sketch by SolidWorks.
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Industry-leading art director Patrick O'Keefe will teach you all of his tricks for quickly laying down compelling compositions, zeroing in with detail and color, then post-processing one gorgeous final piece.
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Learn the core fundamentals and concepts of Character Rigging and 3D Rigging through easy-to-follow video tutorials.
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In this tutorial, I'll be bringing one of my favourite characters from the 80s and 90s and will be realizing her in a cinematic style frame. We will be going over quick sketching in photoshop, simple modeling in Blender followed by more in depth sculpting in Zbrush.
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In this class we are going to create Glass Breaking effect inspired by Justice League Snyder's Cut movie!

This tutorial is aimed to solve the mystery of texturing realistic human skin in Substance Painter for a real time character!

In this course, I'll show you how to do it in real practice. Using a stylized house as an example, you will learn procedural modeling. We will develop a system that will allow you to create an almost infinite number of model variations. For this, we will use point clouds, learn how to work with attributes and a little bit of VEX coding. For rendering we will use Redshift, but you can use any other render engine of your choice.
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Are you someone who has tried to learn Zbrush before but find Zbrush interface and process complex ? You always wanted a course which is made for absolute beginners and teaches through practical projects. If that is the case then I welcome you to Nexttut Education´s Zbrush 2021 for Absolute Beginners.
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