Video Tutorials
Learn the core fundamentals and concepts of Character Rigging and 3D Rigging through easy-to-follow video tutorials.
In this tutorial, I'll be bringing one of my favourite characters from the 80s and 90s and will be realizing her in a cinematic style frame. We will be going over quick sketching in photoshop, simple modeling in Blender followed by more in depth sculpting in Zbrush.
In this class we are going to create Glass Breaking effect inspired by Justice League Snyder's Cut movie!
This tutorial is aimed to solve the mystery of texturing realistic human skin in Substance Painter for a real time character!
In this course, I'll show you how to do it in real practice. Using a stylized house as an example, you will learn procedural modeling. We will develop a system that will allow you to create an almost infinite number of model variations. For this, we will use point clouds, learn how to work with attributes and a little bit of VEX coding. For rendering we will use Redshift, but you can use any other render engine of your choice.
Are you someone who has tried to learn Zbrush before but find Zbrush interface and process complex ? You always wanted a course which is made for absolute beginners and teaches through practical projects. If that is the case then I welcome you to Nexttut Education´s Zbrush 2021 for Absolute Beginners.
In this game development course you'll learn how to create multiplayer games using Unity, C# and Photon 2.
Here is a breakdown for some handpaint style material done with Substance Designer 2020.1.2
Learn Unity Game engine and C# by making a complete racing game. What can be more fun way of learning programming by making your own racing game? In this course we will start from scratch and at the end we will have a complete racing game developed. We will develop AI which will compete with players. You will learn how to make a virtual currency system in your game to buy and unlock cars. You will also learn how to implement unity ads in your
ZBrush can be a valuable tool for quickly and accurately building out an environment base for 2D environment concept art. In this series, Stéphane Wootha Richard covers his process for sculpting environment assets in ZBrush, showing how to render the scene out for a 2D paintover, and then showing his process for painting over the 3D scene in Adobe Photoshop to create the final beauty shot.
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