Video Tutorials
UV Mapping is an essential skill for applying textures to 3D objects in Blender 2.8 for animation and games. In this course we will look at what UV Mapping is, why it is needed, as well as the tools and techniques to help you efficiently map your 3D objects in Blender 2.8. We begin the course with an overview of the UV Mapping fundamentals in Blender 2.8.
We will explore how to carry your vehicle design beyond the concept phase and into a production-ready presentation. We will focus on the language of surface detailing or ‘cut lines’ and how they compliment your vehicle shape. We will also explore the different styles of surface detailing and what these styles convey to the viewer.
Another Cthulhu PSD but this time I added a video with a brief explanation of my process and a demonstration of the paint pass. Also included the full paint pass for anyone crazy or having trouble sleeping.
Udemy – Sketchup and Photoshop for Landscaping | Create renderings to present your project through Sketchup modeling and Photoshop image editing
Hey, here I will share with you how to create a tree in 10 different ways. It's an easy step by step process and it's created for practice, inspiration and implementation for your illustration, animation, game design, background, etc
This course is designed to make learning easy for beginners! I'm here to help, so if you have any questions, please don't hesitate to ask me!
Usually, keyframe illustrations set the mood and the visual direction of the movie and are done at a very quick pace. That is why it is very important to use tools and approach that will allow you to address the feedback as quickly as possible.
In Creature Sculpting, Character Artist Dominic Qwek shares his workflow for creating a creature bust using ZBrush, KeyShot and Photoshop. He covers the initial design process and how to block out the primary and secondary forms and evolve the design in 3D. He then details the sculpt in multiple stages while covering the features in Sculptris Pro and talks about the various techniques he uses in each stage
In this title, Art Director Eddie Bennun shares his workflow for designing a credible game environment that portrays a clear story. Using Google SketchUp and Adobe Photoshop, Eddie explores the importance of shape language and its crucial role in creating a narrative composition.
In this tutorial, Senior Animator Elaina Scott shares her workflow for creating a full-cg shot for Visual Effects, from previs to final animation. In the initial chapters she discusses shot language, lenses and how to create dynamic poses for superhero animation. She begins by taking an existing animation and sets up a very rough set and some lights, so that she can illustrate how quickly one can create a narrative using camera lenses, movement
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