Video Tutorials
MP4 1280x720 | Total time: 3h 29m | ENG | Project Files Included | 924 MB
In this course, Retopologizing Game Characters in Maya, you’ll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You’ll start by learning the basics of getting a reference model created. | Updated: Added Russian translation
Join Judy Koot in this hands-on drawing class and create all kinds of creative characters through fun, easy exercises. You'll only need a few basic tools like pencils and paper, or if you're digitally-inclined, a tablet or computer with your favorite drawing app.
So first in this course, I will be covering everything you need to know about text tool, we will talk about all the properties, and then after we know about all the tools, together we will create 3 Title Animations using all the tools we learnt from this course.
In this class, you will learn the bare basics of 3D modeling in Blender 2.8. You will learn how to work with 3D models in Blender starting from scratch. You will be introduced to the new Blender 2.8 user interface. You will also learn how to work with and manipulate the different object types and their properties.
Welcome, and thanks for choosing the Complete Character Creation Guide: Intro to PBR Assets for Games!! In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets: Sculpting, Optimization, Texturing, and Character Setup We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
If you're interested in the world of motion design and are anxious to jump into After Effects with both feet, this is the class for you! The Beginner's Guide to After Effects is a comprehensive course covering everything you need to know to start creating animations in Adobe After Effects. You'll learn all about navigating and using the software as we cover topics like
During this course, students are going to create an environment for games, with a heavy focus on vegetation and plants. Over the course of 6 weeks we will be going over the creation of plants, trees, rocks and a few blend textures, importing them into the Unreal Development Kit and composing a final, lit scene. We will be using various tools, including: Maya, Zbrush, Substance and the Unreal Development Kit to accomplish our goals.
his title is the first volume of an exclusive, long-awaited two-part series on Dave Dorman's illustration techniques. This lecture focuses on Dave Dorman creating preliminary art, the pencil art, for a dynamic science fiction painting. Dave discusses composition, light and shadow, figure drawing and the tricks to creating interesting and dramatic creatures.
In this class, you will learn how to make 2D games and art experiences without programming, using the free Godot game engine with its drag and drop Visual Scripting features.
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