CGMA – Vegetation & Plants for Games

Author Alex
2019-07-20
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CGMA – Vegetation & Plants for Games

CGMA – Vegetation & Plants for Games

During this course, students are going to create an environment for games, with a heavy focus on vegetation and plants. Over the course of 6 weeks we will be going over the creation of plants, trees, rocks and a few blend textures, importing them into the Unreal Development Kit and composing a final, lit scene. We will be using various tools, including: Maya, Zbrush, Substance and the Unreal Development Kit to accomplish our goals. I will provide my own examples and help the students to narrow their style and focus on specific details that will help to create a stronger final piece. We will discuss colors, composition and shape language in order to form a cohesive look. This will serve as a valuable learning exercise which can then translate directly to modern studios. At the end of the class, students will have a final piece which can be used for their portfolio and a knowledge that will serve as a great foundation for their careers in games.

Zbrush, Substance, Maya, Unreal development kit

Week 1 | Introduction / Reference Gathering
Week 2 | Creating Your Base Toolkit of Rocks and Trees
Week 3 | Creating a Canopy and More Supplementary Details for the Scene
Week 4 | Substance and Zbrush
Week 5 | Create a Point of Interest to Compose Your Scene Around and Tell a Story
Week 6 | Finalize the Scene

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