Video Tutorials
The future of 3D has arrived with Blender 2.80. Start creating today with this fun, stylized treasure chest project! From 3D modeling to texture creation to shading and lighting, this video course teaches it all. The best part: everything you learn here can be applied to countless Blender projects.
Learn the foundations of lighting, light shaping, and light modification with our Lighting 101 workshop where we teach you how to get amazing photos with basic gear and only an on-camera flash. Then, we help you build on all of those skills with more advanced lighting techniques in our Lighting 201 workshop in which we take the flash off your camera and show you how to get professional images with a single off-camera flash.
This Blender video course takes beginners through modeling, surfacing, animating, and simulating an epic low-poly rocket launch sequence in Blender 2.8.
This intro to visual effects course will not only teach you how to get great results through compositing, it will also teach all of the technical details that need to be considered with compositing. This includes image levels, image colors, color management, handling proper alpha values, green screen keying, and much more.
This course will teach you how to use Corona Plugin, which gives you a smooth, realistic light that is easy to adjust. Not complicated and can be customized in the program.
This course covers how to create custom mapping and transformation nodes in Cycles, including the math and theory behind vectors. Blender's default mapping node allows simple transformations of texture coordinates, but there are a lot of cases where more flexible inputs and non-uniform transformations would be incredibly valuable.
While photorealistic rendering is the more popular focus for computer graphics, cartoon rendering is still in high demand. In this course, you'll learn how to create 2D looking renders using Freestyle. We'll cover all of Freestyle's settings as well as look at three practical examples of how to use them to achieve great results.
In this course, we'll rig a set of locomotive wheels in Blender using constraints. We'll focus on converting rotational motion to reciprocal (back and forth) motion. This type of rigging can be very difficult, and is most often achieved with the use of Armatures and Inverse Kinematics (IK). In this course, however, we'll look at a way to do it using the Locked Track, Copy Location, and Shrinkwrap constraints.
CGCookie – VSE Color Correction with Scopes | Learn how to color correct within the video sequence editor
Compositing elements into live action footage is one of the most common visual effects tasks. Those elements could be patches, fixes, matte paintings, other pieces of footage, CG objects, or even plane tracks. Regardless of what it is, it's going to have to match the live action footage in every way possible, and one of the most important is making sure it is motion blurred correctly.
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