Video Tutorials

This Adobe Encore CS6 Tutorial training course teaches you how to create a top quality DVD and Blue-ray discs using this popular software from Adobe. This tutorial is designed for the beginner, and no prior experience is assumed; you will start your learning right from the very beginning!

In this class you will learn how to use Cinema4D, Octane and the Adobe Suite to create a super fresh Space Age scene.

In this class we'll be going over to use glass, light, shadows, and deformer's in the context of new object creation. There's no better place to do this than in Cinema 4d!! we'll also bring our images into Photoshop & churn out a newly created image from zoomed-in elements of our glass object.

In this class, we will discuss and demonstrate a simple workflow to create a 3D environment, in this case a simple isometric office. This class will provide a high-level understanding of the planning, modeling, materials, lighting, and rendering that go into creating a 3D environment.

MP4 1280x720 | Total time: 15h 07m | ENG | 1.2 GB

In this course we’re going to explore low-poly 3D modelling techniques to make a game-ready store sign in Blender. This course is designed for beginners to intermediate modellers. You need at least a basic understanding about Blender’s UI. The class will be using voice and key casting to give instructions so it's very easy to follow. This course is great for, and aimed at absolute beginners. If you consider yourself an advanced 3D modeller, you

Im only uploading the Tutorial Video file only. I found the project files are somewhat unneeded for this particular tutorial, as the video itself already explains a lot of the process. (also them sizes are quite big)

This product is an add-on to the Volumetrics in Houdini and Octane training. These series of videos will show you how to render a variety of volumetric effects in Mantra but they will not cover how to build the volumes. That section is covered in the main training.

Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection, in particular, is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This course will help you to understand game physics better. You will practice creating your own physics components and improve your knowledge of Newton's Laws of Motion and their applications to game

Eating apples and becoming bigger is the best life-goal. Learn how to achieve it in this Unity Course :)
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