Video Tutorials
Interested in creating VR games with Unity but don’t know where to start? In this course we’ll put together a simple game and cover the building process in Unity for all the main VR platforms: Google Cardboard (Android and iOS), Gear VR, Oculus, HTC Vive / OpenVR-compatible headsets (standing experience only)
If you ever wondered how to create savegames in unity then this course is for you! The "The ultimate Guide to Creating Savegames in Unity" will teach you best practices for the most basic savegame-solutions like PlayerPrefs, but we will also handle some more advanced topics like Json and Encryption.
Whether you're completely new to game development or you have experience developing games with Unity 3D, this course is for you.
This course is designed to make people feel comfortable about coding and to see it's not as scary as they might think. I have taught for a college and taught a Diploma course where many students would get to the Programming Unit and just freak out. This is to show how much fun coding really is and to help understand basic code concepts. This is to dispell any fear students have. This is designed for the beginner but anyone can do this course,
Learn how to code and make games in the popular Unreal Engine 4. Learn by building actual games. This course was funded through a massively successful Kickstarter campaign. This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio.
If you want to create your own characters in 3D in the style of Minecraft, Voxedit is done for you! VOXEDIT is a software where you use voxels to create your 3D characters. A "Voxel" is a word composed of the word "volumes" and "pixels", this is a very simple technique to create such Minecraft designs. This is like doing pixel-art by using the 3D.
In this online course, the viewer will learn how to create a fully procedural wooden bridge inside Houdini. This asset will be wrapped in a tool that will allow the user to create endless variations.
If you've used Revit, you've probably noticed that the entire model is based on the families you have in place. If you don't know how to make families, then this course from veteran instructor Eric Wing is for you. Throughout this course, Eric demonstrates the process of creating a family and adding parameters, 3D elements, symbolic lines, and materials. Along the way, he covers template selection, reference planes, line-based families, arrays
No matter what software you use or final product you create, all 3D modeling and rendering packages share the same underlying concepts. In this course, expert George Maestri provides a broad overview of these concepts and the techniques that apply to all types of 3D artwork: character designs, product shots, animation, visual effects, and more. He starts with navigating 3D space and manipulating existing objects, reviews geometry and modeling,
In this class we will cover the How To on creating what is being dubbed the Blotter Media effect. By creating a few simple nodes we can set up a quick composition that will allow your imagination to run wild.
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