Video Tutorials
Everything you need to become a Professional Level Designer in the Game Industry
The Cocos family of game development tools are some of the most popular game development tools used in the industry today. Based off the cocos2D-X game engine, Cocos Creator offers a simpler, faster and more efficient way to create games. Cocos creator supports scripting, scene management, multi-resolution support, resource management, animation editing, physics support and the ability to publish your games to Desktop and Mobile platforms.
Take a look at a Preview from the first Patreon course about Speedtree export, import and shading in Redshift for Houdini by Saul Espinosa. These same techniques apply for any other Redshift application.
Arnold is the high-quality rendering engine in 3ds Max. Realistic rendering is easier than ever with this brute-force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows you to break physical laws to achieve artistic styles. This course is an overview of the core Arnold features for lighting, materials, and rendering in 3ds Max.
Autodesk Maya is an industry leading 3D animation software application developed by Autodesk that enables video professionals who work with animated film, television programs, visual effects, and video games to create highly professional 3D cinematic animations.
This course is meant to introduce you to the Unity game development engine with a series of sequential tutorials that show you many basics of the editor while getting to the start of something that resembles a functional 2d platformer. It's a very short course so rather than trying to explain everything, in this one we focus on learning the essentials for absolute beginners. The videos are kept short, sweet, and easy to understand.
Unity3D is the easiest way to deploy HTML5 games! (Easier than three.js, babylon.js, phaser and playcanvas!)
In this tutorial I show you everything from the 50 hours of work on how I created this image! There a lot of techniques and tips to quickly build and give life to this street.
Take your SOLIDWORKS Drawing Tools skills to a professional level by exploring various tools and concepts, along with working through useful exercises to get hands-on experience
In this class, you'll learn the basics of Manga illustration. We will walk through essential illustration topics and technical skills, and you will follow along with Camilla as she sketches her character and digitizes it in Photoshop.
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2019-11-16

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