Video Tutorials
Get to know advanced techniques and cool features to become a Concept Artist: character and landscape design/comic book drawing/digital painting. Learn everything you need to know to have a deep understunding of Concept Art through examples and clear, to the point explanations The Invisible School presents “Concept Art: Awarded Professors”, the most complete Concept Art online course.
In this course you will learn how to build your own in-game spawn system for Unity which will allow you to create modding tools for your games, level editors or any kind of app that allows the user to decorate 3D worlds with objects. You will be walked through the process of building the scripting API that will contain the spawn functionality.
In this class we`ll use Cinema 4D and After Effects to explore how to create infinite camera panning loop and render it with Redshift .
Arnold is the high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 6.
Learn all about Quixel Mixer, from interface to each type of layer. Quixel Mixer is a program from the Quixel suite of products that is currently free in beta. When used with Megascans and Unreal Engine, it becomes truly powerful.
Creating realism is one of the most challenging aspects a CGI artist is faced with but the battle doesn’t end there. Once realism is achieved, creating attractive and well lit imagery is one of the most demanded skill sets in the industry and can often only be achieved with a sound understanding of photography, color and composition techniques.
Portrait retouching can feel like a long and complicated process, but it doesn’t have to be! Learn how to get the most out of your images in the least amount of time – all so you can move on to your next big project.
Physically-based rendering (PBR) simulates the way light works in the real world. It achieves greater realism with less effort than traditional 3D rendering. This course is updated for 3ds Max 2019, and focuses on PBR shading techniques. The Physical Material simulates surfaces such as stone, glass, and metal. Instructor Aaron F. Ross also looks at building shading networks, and combining and adjusting maps in interesting ways.
Autodesk Dynamo allows Revit users to solve modeling challenges in smarter, faster ways. You can read and analyze data from outside sources, create new geometry, and edit the geometry in existing Revit files—all using Dynamo's node-based visual language. This training course helps you understand the basic concepts behind visual programming with Dynamo and apply them to architectural modeling in Revit.
Rhino is an advanced 3D modeling tool used in architecture and industrial design. In this course, you can learn some intermediate to advanced modeling tips, and also find out how to make your models better by using the built-in analysis tools in Rhino.
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2019-12-20

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