Video Tutorials
This Pro Series Course is designed to be the definitive materials resource for all octane artists. We cover all Octane material types, all nodes and everything else you need to know when it comes to creating your own bespoke materials
Ilya Kuvshinov – Weekly Reward 11 | JPG +MP4 +PSD
In this course, you will gain insights into the different types of workflow, using a flexible and optimized configuration to ease your work. You will see how to do precise edits with the Trim tool to further refine your production and use its excellent Multicam feature to help you edit productions with more than one camera ease. You will also delve into video effects to see how they can make your production come to life and adjust them so that
This Polygoods ‘Vintage Fridge: Autodesk Maya Complete Modelling Course’ will help you improve your 3D modelling workflow by taking you through the entire pipeline of the modelling process for a vintage fridge prop. It will take you through various skills and news tools used within a current professional practice of Autodesk Maya modelling workflow in its current 2020 version.
This course focuses specifically on colour correction, adjusting the colour channels on either the whole of the image or on a specific part of the image such as the objects or materials within it. We will learn how to change the properties such as the hue, saturation, brightness and contrast of the render using a variety of nodes.
Learning 3D in general can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you. We´ll be going through all the tools and concepts of modeling in very detailed videos.
A Complete Course that teaches how to easily create a simple Stylized Outdoor Environment from start to finish. Fully Narrated Step by step instructions on how to model, sculpt, texture, and put everything together into a scene with Unreal Engine 4.
A full run through of creating an exterior and interior lighting scene in UE4. Starting by showing the dynamic version of building a scene by using directional lights, volumetric height fog, and skylights. Then moving on to setting up a scene using UE4’s light baking system and how to modify the results and trouble shoot any factors that occur during the process. Finishing with showcasing post process features and how to modify basic materials
A full run through of creating a waterfall effect in UE4 using a combination of texture creation in Zbrush and Photoshop and UE4’s material editor. Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, sculpting, and painting. Then setting up master materials and particle systems in UE4. Finishing by assembling it all together with flexible material instances for changing the look of the
What you'll learn: Create models in Maya, apply textures and lights, and then render them. Basics of rigging using Maya. Animating your 3D objects. Simulating dynamic effects like water, cloud, and smoke. Also, you will learn about Bifrost simulation. You will be able to apply rigid bodies technique. You will be able to render your scene using high quality renderers.
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