Video Tutorials

Author Alex
2020-04-17
0
ArtStation – Rock UE4 Game Engine Pipeline Tutorial
A full run through of creating a rock asset pipeline to use along a made from scratch material in UE4. Creating a series of tilling textures in Zbrush to drive different terrain effects for UE4 dynamic rock materials. The tutorial starts with creating tilling textures by hand using paint effects in Maya and sculpting in Zbrush. Then creating a master material in UE4 featuring vertex painting and dynamic Z up coverage. Concluding with creating
Author Alex
2020-04-17
0
ArtStation – UE4 VFX Ocean Material Tutorial
A full run through of creating a ocean material from scratch in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor. Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, sculpting, and painting. Then setting up a master material in UE4. Finishing by assembling it all together with flexible material instances for changing the look of the ocean on the
Author Alex
2020-04-17
4
Stylized Characters in 3D
The main objective of this class is to understand the process of creating a stylized character, and to have a finished stylized character at the end of the course. Students will start out by gathering their favorite concepts then laying down a foundation with fundamentals of the form. Students will go from primary forms to secondary forms which really boils down what it takes to make a stylized character.
Author Alex
2020-04-17
8
REBELWAY – Mastering Pyro in Houdini
This course is in depth lecture on how to create Highend pyro FX using Houdini and how to create a custom solver to achieve a unique look. This course focuses on rendering highend volumes and explosions using Arnold. We will start from week1 by building a good understanding of how smoke solver works in Houdini and create two simulations, the Tank shockwave and Rebelway logo as an exercise.
Author Alex
2020-04-16
0
Gumroad – KeyShot 9 New Feature Scenes
In this course, Magnus Skogsfjord and Esben Oxholm takes you through the most exciting features of KeyShot 9, including the fuzz geometry node, the RealCloth shader, the generic material, the custom animation ease curves and more. They’ll teach you how to use these features through a bunch of hands-on practical video tutorials that will equip you with the needed knowledge to work with the features in your own projects. Each video comes with all
Author Alex
2020-04-16
0
Mograph Mentor – Ultimate Guide to Stylized 3d Modeling
Do you want to master the art of hard surface modeling in Cinema 4d? Then this course is for you. Paul McMahon of the Rusted Pixel gives a detailed look at creating original 3d models.
Author Alex
2020-04-15
0
The Portrait Masters – The Retouching Series: One Light
Learning to retouch a portrait taken with one light is absolutely essential. Learn techniques using the RAW file to deal with dark shadows to add separation from the background and the subject.
Author Alex
2020-04-14
0
Lynda – Unity Medical Visualization: 02 Animation and Coding
Unity isn’t just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the second course of the series, instructor Alan Thorn covers animation and coding—the elements that bring the visualization to life. Learn how to set up the object hierarchy, create playback controls for the blood flow, add morph animations to simulate the
Author Alex
2020-04-14
4
CGcircuit – Houdini FX series. Pyro: cluster smoke.
In this lesson I will cover some methods creating large scale simulations in Pyro. Inspired by “Midway”, I decided to create a scene with a destroyed ship and with a lot of smoke around. The main problem was that large-scale simulation requires a large amount of resources. Therefore, I decided to use the TOP network and clusters, which allowed us to split the simulation into parts and simulate one after another.
Author Alex
2020-04-14
1
Gumroad – Quick Environment Design in Blender 2.8
This tutorial covers modeling, texturing and rendering techniques I use to come up with quick, believable and realistic environments.
Archive
«    February 2025    »
MonTueWedThuFriSatSun
 12
3456789
10111213141516
17181920212223
2425262728 
October 2023 (1)
May 2023 (1)
February 2023 (518)
January 2023 (532)
December 2022 (515)
November 2022 (504)
Vote
Upgrade to Premium