Video Tutorials
In this course, Magnus Skogsfjord and Esben Oxholm takes you through the most exciting features of KeyShot 9, including the fuzz geometry node, the RealCloth shader, the generic material, the custom animation ease curves and more. They’ll teach you how to use these features through a bunch of hands-on practical video tutorials that will equip you with the needed knowledge to work with the features in your own projects. Each video comes with all
Do you want to master the art of hard surface modeling in Cinema 4d? Then this course is for you. Paul McMahon of the Rusted Pixel gives a detailed look at creating original 3d models.
Learning to retouch a portrait taken with one light is absolutely essential. Learn techniques using the RAW file to deal with dark shadows to add separation from the background and the subject.
Unity isn’t just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the second course of the series, instructor Alan Thorn covers animation and coding—the elements that bring the visualization to life. Learn how to set up the object hierarchy, create playback controls for the blood flow, add morph animations to simulate the
In this lesson I will cover some methods creating large scale simulations in Pyro. Inspired by “Midway”, I decided to create a scene with a destroyed ship and with a lot of smoke around. The main problem was that large-scale simulation requires a large amount of resources. Therefore, I decided to use the TOP network and clusters, which allowed us to split the simulation into parts and simulate one after another.
This tutorial covers modeling, texturing and rendering techniques I use to come up with quick, believable and realistic environments.
This is a beginners/intermediate tutorial in blender 2.8. A new Real-time Bedroom EEVEE tutorial.
MP4 1280x720 | 1h 59m | ENG/RUS | Project Files | Updated: Added Russian translation
The workshop will have 10 weeks of duration. It will be available all lessons with right dates for feedback on our page.
Fluid simulation is a special section of visual effects. The simulation process has a large number of features. The liquid has a number of properties that are not presented in other systems. And we have a deal with density, viscosity, pressure and even surface tension. All this greatly affects on the result. And if you also take into account the different scale of the simulations — from drops of dew on the leaf to the giant tsunami, it becomes
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