Video Tutorials
InfraWorks offers civil engineering, GIS, and site visualization features in one complete program, making it possible to create realistic 3D cities from the ground up. This course helps you get up to speed with all the essential features of InfraWorks as you follow along creating a full-featured residential community, complete with drainage networks, roads, bridges, and building models. Learn how to import model and terrain data from other
Welcome to Blender the software that is free and is one of the best for 2D and 3D editing. You can do modeling, animation, compositing, and post-production. This course is for the beginner and it provides an overview of what Blender is all about. In this course, topics like modeling, sculpting, texturing and shading, 2D and 3D animation, rendering, fire and water effects, and even video effects will be covered. So what are you waiting for? Learn
You might know them as mood boards, style tiles, or tear sheets. A Stylescape is a curated collection of images, textures, typography, and colors that communicate a certain look and feel. It defines the visual direction and gives clients a crystal-clear picture of the deliverables ahead. Stylescapes are designed to be shared with clients before the visual design phase to make sure everyone’s in agreement with the direction. When you and the
This workshop will show you their process, both technical and artistic. You will learn the key principles they use to create beautiful 3d work. You’ll create your own 3d style frames to put into practice the training they have worked for months to prepare.
Unity isn’t just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the third course of the series, instructor Alan Thorn focuses on adding usability features—a camera control system created with C# and Cinemachine—and creating the final build for deployment on Android mobile devices. Learn how to create user-friendly
For many years I worked on custom digital portraits from scratch, as in traditional painting. I have gained new experiences, both positive and negative, and based on this experience rebuilding my drawing technique. As a result, I have simplified the approach to many aspects of the figure and now the work does not take as much time as before.
A full run through of creating a rock asset pipeline to use along a made from scratch material in UE4. Creating a series of tilling textures in Zbrush to drive different terrain effects for UE4 dynamic rock materials. The tutorial starts with creating tilling textures by hand using paint effects in Maya and sculpting in Zbrush. Then creating a master material in UE4 featuring vertex painting and dynamic Z up coverage. Concluding with creating
A full run through of creating a ocean material from scratch in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor. Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, sculpting, and painting. Then setting up a master material in UE4. Finishing by assembling it all together with flexible material instances for changing the look of the ocean on the
The main objective of this class is to understand the process of creating a stylized character, and to have a finished stylized character at the end of the course. Students will start out by gathering their favorite concepts then laying down a foundation with fundamentals of the form. Students will go from primary forms to secondary forms which really boils down what it takes to make a stylized character.
This course is in depth lecture on how to create Highend pyro FX using Houdini and how to create a custom solver to achieve a unique look. This course focuses on rendering highend volumes and explosions using Arnold. We will start from week1 by building a good understanding of how smoke solver works in Houdini and create two simulations, the Tank shockwave and Rebelway logo as an exercise.
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