Video Tutorials

Author Alex
2020-06-25
0
CGCircuit – Applied Houdini – Liquids III
Welcome back to Applied Houdini for Liquids III – Ocean Flat Tank! In this lesson we’ll tackle a complex ocean scene, consisting of many different effects rendered out as seperate passes and then all composited together. We’ll start by learning how to create a detailed and realistic infinite sea through a deep understanding of the instanced ocean spectrum workflow, and then make things even more interesting by blending a flat tank FLIP
Author Alex
2020-06-24
0
Gumroad – Creating an Aged Wood Texture in Substance Designer | Derk Elshof
The ability to create a realistic wood texture in Substance Designer is an essential skill for any aspiring material or environment artist. In this tutorial, material artist Derk Elshof guides you through his process for creating a dynamic wood material with a tweakable slider for aging.
Author Alex
2020-06-24
0
CGCookie – Modeling and Animating a Sci-Fi Hatch
In this course, we'll cover the complete process of modeling, rigging, and animating a sci-fi hatch. This is the sort of thing you might find on a Space Station or underground bunker. It's fairly intricate, mechanically, with three separate locking systems and a series of gears.
Author Alex
2020-06-23
2
Gumroad – Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger
Learn Substance Designer expert Daniel’s workflow in this fully narrated, step-by-step tutorial that he has created for Levelup.Digital. In this tutorial, Daniel builds a Plaster Wall with Parameter-driven Bullet Holes. Learn how to work with cells to create different types of damage effects and how to use parameters to control damage levels.
Author Alex
2020-06-23
0
Skillshare – Super Hero VFX on AFTER EFFECTS
Adobe After Effects and Premiere Pro tutorial videos to recreate famous effects from Marvel and DC Super Hero's. We will upload more in the near future!!
Author Alex
2020-06-23
0
Udemy – Character UV Mapping (Maya)
This a step-by-step tutorial about how to UV characters in Maya. This course is designed to teach you how to take your final base model out of ZBrush and bring it back into Maya for UV Mapping. Learn the workflow of how to properly prep your model for the texturing department. Seam placement, shell organization, and proper resolution will be covered. Please note that this is part of a series that will be comprised of several tutorials showing
Archive
«    November 2025    »
MonTueWedThuFriSatSun
 12
3456789
10111213141516
17181920212223
24252627282930
May 2025 (1)
April 2025 (1)
October 2023 (1)
May 2023 (1)
February 2023 (518)
January 2023 (530)
Vote
Upgrade to Premium