Udemy – Character UV Mapping (Maya)

Udemy – Character UV Mapping (Maya)
This a step-by-step tutorial about how to UV characters in Maya. This course is designed to teach you how to take your final base model out of ZBrush and bring it back into Maya for UV Mapping. Learn the workflow of how to properly prep your model for the texturing department. Seam placement, shell organization, and proper resolution will be covered. Please note that this is part of a series that will be comprised of several tutorials showing how to continue what you started.
Description
UV Mapping - Maya Tutorial[42 mins] Project Files IncludedThis a step-by-step tutorial about how to UV characters in Maya. This course is designed to teach you how to take your final base model out of ZBrush and bring it back into Maya for UV Mapping. Learn the workflow of how to properly prep your model for the texturing department. Seam placement, shell organization, and proper resolution will be covered. Please note that this is part of a series that will be comprised of several tutorials showing how to continue what you started.
Video TutorialsLesson 1: [11:48] Cutting up the ModelLesson 2: [10:23] Applying Checker MapLesson 3: [16:33] UV LayoutLesson 4: [3:49] Pasting UVs into ZBrush
Files Provided: 001_CuttingUpModel.mb002_UVCheckermap.mb003_UVLayout.mbOBJ_Start.OBJOBJ_Finished.objUVChecker1024.pngZBrushCharacter_withUVs.ztl///Note you will need ZBrush 2019.1.2 and Maya 2018 or newer to open files///
This is part of the Creating Female Character Series: The series is designed to show the workflow from Modeling to Animation but any part can be viewed as a stand alone lesson. Each lesson can be purchased individually. You will be provided the proper starting files to follow along.
Who this course is for:
Beginners
Course content
Introduction
Introduction
Cutting up the Model
Applying a Checker Map
UV Layout
Pasting UVs into ZBrush
Download links:
          
    
    
		
		        
    
   
    
		
		        
     	
    
       
   
		
	
	
		
		
	
	
	
	
	
	
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