Video Tutorials
This course will benefit you most if you want to: remove the need for long rendering, work in the game development industry, use the capabilities of game engines when creating videos and mapping shows, participate in the creation of VR applications, learn how to make professional videos and presentations, Real-time engines have a huge future. In addition to the traditional game development and VR industries, they are increasingly used in motion
This course is aimed at people who are completely new to Premiere Pro. If you are self taught using Premiere, this course will show you techniques you never dreamed were necessary or possible and will show you efficiencies to help speed up your workflow.
Interested in learning the basics of reverse engineering? In this course, instructor Nick Kloski helps you get up to speed, covering the fundamentals of reverse engineering using 3D scan data as a basis. As he details key concepts, Nick steps through how to go from a 3D scan to an optimized model that fits into nearly any product design workflow. He reviews the technologies available for 3D scanning, including photogrammetry and structured light.
Mocha is the world’s most powerful planar tracking tool for Visual effects and post-production. Featuring GPU-accelerated tracking and object removal, advanced masking with edge-snapping, stabilization, lens calibration, 3D camera solver, and more. The following training series is for After Effects CC users who are new to Mocha and want to get correct results in tracking or masking. The course is split into a total of 12 exercises from the
Let it glow, let it glow, can't hold it back anymore! In this traditional painting class, pro illustrator Lee White demos how to build up lighting in a painting and give it that luminous glow.
Well known for his iconic and clean character designs, Dmytro Bajda shares his complete workflow for creating his Elven Warrior. In this tutorial, Dmytro shares the techniques and brushes he uses to achieve his high quality results. Watch as Dmytro creates several variations of his model before arriving at the final concept, demonstrating the possibility of utilizing ZBrush for concepting.
Start learning Color Correction and Color Grading in this complete beginners class. This class does not cover boring theory lessons. As of the first lesson we dive straight into practical examples and real situations.
Lennard Claussen is back with another incredible hard surface project. This time he walks you through his process for how to create a mechanical dog using Maya, Substance Painter, and Photoshop. Lennard shares his personal scripts as well as a handful of tools that he uses to speed up his workflow when creating complex high poly meshes
Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in
This is a step-by-step tutorial showing how to rig a character in Maya! You will learn how to create controls for your character so it can be animated. Learn to create a Skeleton and set up a Control Rig. Unlock the power of Maya's Human IK solver to save time and offer complex control over your character. Blendshapes, Painting Skin Weights, Creating Custom GUIs, Set Driven Keys and Creating Custom Attributes will all be covered.
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