Levelup Digital – Modeling and Texturing a Mechanical Dog

Author Alex
2020-07-16
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Levelup Digital – Modeling and Texturing a Mechanical Dog

Levelup Digital – Modeling and Texturing a Mechanical Dog with Lennard Claussen

Lennard Claussen is back with another incredible hard surface project. This time he walks you through his process for how to create a mechanical dog using Maya, Substance Painter, and Photoshop. Lennard shares his personal scripts as well as a handful of tools that he uses to speed up his workflow when creating complex high poly meshes.

In this step-by-step tutorial, you will also gain insight into Lennard’s expert techniques for creating believable and highly detailed materials, and how he creates his quality renders. Whether you’re a hard surface artist or a look dev artist, you won’t want to miss this tutorial.

About the Instructor

Lennard Claussen is a digital artist from Hamburg, Germany. He has been working for 4 years in the fields of architecture, automotive, and games. As a look development artist and realtime 3D artist, he has worked for companies such as Volkswagen, Infected Digital, Exozet, and Slipgate Ironworks. As a technical environment artist, he has worked on large scale retail architecture projects for companies such as Ikea, Hoeffner, and FOM Real Estate. He specializes in hard surface asset creation and is known for complex weapons and vehicles. His work is highly influenced by the Maschinen Krieger Universe and the Wolfenstein franchise. Lennard’s asset creation workflow has been featured on 80lvl.

Contents
– 17 hours step-by-step video tutorial
– Kitbash model details
– Exclusive discount code for Maya plugin HardMesh
– Maya Scripts & Marking Menus
– Sbsar
– Bonus Geometry Files
– 1080 Resolution
– Stream video directly (for Studios who need downloadable files, get in touch)

Software Used
– Maya
– Substance Painter
– Photoshop

Level
Intermediate

Prerequisite
Familiar with software used

Download links:
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